N64 was a bit more modern, you're correct, because they went with the SGI/MIPS, but I was distracted from Mario 64 by GLQuake 16 player LAN deathmatches, so..
N64 was a bit more modern, you're correct, because they went with the SGI/MIPS, but I was distracted from Mario 64 by GLQuake 16 player LAN deathmatches, so..
It wasn't until Commander Keen (circa 1990) that PC systems were capable of doing these sorts of games justice (and then just barely) and the videocard you used in such a system would cost significantly more than an entire NES/SNES console.
Of course there are other systems like the Amiga (my first two systems were a C64 and then later an Amiga 500) and the Atari ST that did have more game-friendly hardware but they were also nowhere close in terms of price range to the consoles and while more game-friendly than PCs still never quite achieved the pure tilemap-scrolling bliss of the dedicated consoles.
Of course, after the explosion of 3D graphics with the Rendition and the original Voodoo, PCs took off in terms of raw gaming power and have left console systems in the dust since, but it wasn't always that way.