Postmortem: Intelligence Engine Design Systems' “City Conquest”
gamasutra.com
gamasutra.com
"The second advantage was Evolver, which we discussed in an earlier interview with AIGameDev.com. Evolver was an automated balancing tool based on coevolutionary genetic algorithms. Every night, it would run a huge number of simulated games between red and blue opponents, with each opponent evolving a "population" of scripts (each script being essentially a fixed build order of buildings within the game)."
The good stuff starts on page 2.
I've written a few toy systems in the past, and have been told by (at least a few of) my mentors that GAs are a waste of time and can't solve any real problems.
FYI, Gamasutra provides a "printer friendly" version that is not paginated:
http://gamasutra.com/view/feature/186088/postmortem_intellig...
> a market opportunity for games that combined elements of tower defense games like Kingdom Rush with the depth of real-time strategy games like Star[c]raft
Ironically, the first tower defense games were custom maps in Starcraft. I probably still have my copy of the Art of Defense on a backup drive...