For background, before GC I founded a non-profit that helped open source projects deal with licensing issues, CLAs, and IP around software in general. I've been involved in 3-4 large OSS projects, and I've spoken at OSCON and Pycon multiple times. I very strongly believe in the GPL, though we also wanted to let businesses use GC DevKit for commercial use under the most friendly possible terms.
Our goal is to promote GC DevKit and ensure that 3rd party bugfixes on the commercial and GPL licenses both end up in the same code base.
(1) You can use this under the GPL, no strings attached. (2) We wanted to further allow you to create commercial products, so we ADDITIONALLY offer an incredibly developer-friendly license (GCFL)
* You can release paid games on iOS or android (Note below, we should add web at some point)
* You don't pay us money, it's FREE.
* If you improve the engine, you must contribute it back to our main GPL version.
* You need to show our splash screen and let us mention your game to promote our platform.
Also, yes, we probably should allow web games under the GCFL (But you can still do it with the GPL.) We just haven't made Desktop Web a priority so we disallowed it in the license. This could easily change if enough people are interested.