I was more than happy to pay a pretty decent amount of money to put my dollars towards encouraging this. Although I'll admit I was confused by the title thinking that this was in celebration of the launch of Android 5 Key Lime Pie...
I was more than happy to pay a pretty decent amount of money to put my dollars towards encouraging this. Although I'll admit I was confused by the title thinking that this was in celebration of the launch of Android 5 Key Lime Pie...
Some time ago I purchased The Binding of Isaac which is an amazing game, but it suffered from slowdowns on my computer. I guessed that it was Flash and this was indeed the case. It’s ridiculous that a game of that style does not run properly on a modern computer. These and similar incidents have left me very wary of Wine wrappers and Flash.
http://www.doublefine.com/forums/viewthread/8612/P15/#260851
But I agree, and I also expect to see much nicer games when mobile hardware has gotten a bit more powerful, and most of it supports OpenGL ES 3.0, and developers can just make the same OpenGL ES 3.0 game across Android, iOS, Windows, Linux and Mac.
The Kindle Fire HD, for example, only supports the Amazon App Store and bare ipa installation.
This is not entirely the Fire's fault. Play is no mere standalone app; it needs some hooks built into the OS itself. Installing it on the Fire is possible, but involves deeper magic than even the average developer can be expected to know.
You can blame Amazon for not including that support (and I do), but you can also blame Google for requiring it (and I do).
You mean APK?
Since you can install a 3rd-party app store on Android simply using an APK (e.g. Amazon Appstore on non-Kindle devices), I don't see how Amazon could allow apps but not app stores.
This is by design. Console software is made to be exclusive by default, what would be their selling point if the soft would run on anything else ? They have no interest whatsoever to define a unique standard for home consoles.