And the economics will be quite nice for the game developer since they pay per use for onlive servers. Said economics would also be nice (at least in the beginning) , for users who wouldn't need to purchase an expensive machine.
And the economics will be quite nice for the game developer since they pay per use for onlive servers. Said economics would also be nice (at least in the beginning) , for users who wouldn't need to purchase an expensive machine.
If you have a street full of families with everyone all streaming 1080p near constantly you are going to need to greater capacity.
And that's only at 1080p, what about high resolution 4K displays etc? What about when as well as keyboard and mouse input you want to send output for high precision accelerometers , biometric data etc etc.
What I'm ultimately talking about is a "640k is enough for anyone" mind-lock mentality around bandwidth. There are all kinds of possibilities when you have hundreds of megabits or more to work with.