How We Went from 30 Servers to 2: Go
blog.iron.io
blog.iron.io
frameworks on top of frameworks, all being over engineered, with poor understanding of what the system actually does, result in super slow apps on top, that you generally go to aws to scale.
It's not the first time that I see people reducing a dozen servers that were "always maxed out" by a couple of servers "that can barely feel the load".
Yeah throwing hardware at the issues is fine'n all but we're been way over the limit too many times in too many directions.
Go provides a clear start/APIs/framework, and the language enforces good habits. Also, it doesnt have things like global interpreter locks.
The lesson? Stop using cool techs because there's blogs about them. UNDERSTAND the tech before using it.
return x + 42
This turns into the following bytecode instructions: LOAD_FAST 0 (x)
LOAD_CONST 1 (42)
BINARY_ADD
RETURN_VALUE
First we get the x variable from the local namespace. This is an array of PyObject pointers; the LOAD_FAST oepration simply does an array lookup and puts the result on the stack, incrementing the reference count. Pretty fast. Next is LOAD_CONST, which is even faster; it takes an already-allocated PyObject and puts a pointer to it on the stack, incrementing the reference count. BINARY_ADD removes two numbers from the stack, dereferences the pointers to get the integer values, allocates a new PyObject with the resulting integer inside, bumps up its reference count, decrements the reference count of the two operands, and pushes the result on the stack. Finally, RETURN_VALUE jumps back to the caller of the function.In Go, the corresponding code would be compiled to two, maybe three machine code instructions. There are good reasons why Python does it this way, but it does suffer some inherent slowdown.
If you look at the code that comes out of various modern JITs you often will find really interesting differences in the native code they produce, even for simple constructs like arithmetic. Type checks, barriers, bailouts, etc - in addition to more mundane differences, like one using SSE to do floating point and the other using x87, and one JIT having a better register allocator.
Doesn't it find a method of x that implements addition?
That said, you are wrong.
I'm not a Go user and I don't care for it, but Go is fundamentally different and better than most runtimes. Go has it's own green threading, which allows it to start new tasks using extremely small amounts of memory, and it can switch between tasks without the normal cost of context switching full on threads.
That is a huge difference. Node has some elements in play here, with it's event loop and callbacks, but really the only thing in the field that compares to Go that's in use is Erlang, and there's no frameworking on top of Erlang that wouldn't cause most PHP or nine tenths the Python developers to curl into a weeping ball at the Eldritch horrors they'd been exposed to: even ASM code is not nearly so effective, being clearly a low level somewhat harmless thing.
Being able to kick off small processes, that can sit around for a really long time, awaiting data- that's a model of computation we haven't done in decades, never with the mass popularity- there's a TLA for this kind of processing- Communication Sequential Processes, and Go is it. It's entirely different from the procedural model, from the Python and Perl and PHP scripting, where concurrency is a carefully waded into thing- Go is a concurrent first runtime, about ongoing, enduring, concurrent processes, and that's huge, HUGE I say, huge.
I agree though, I just wish that Go would have developed from Erlang as a runtime.
The Erlang virtual machine and systems are beautiful things - I used them for some wire-level work on a project and bitfields are awesome, and it provided a clean interface to a more 'normal' language to display to the user, fail-fast fault tolerance on a public safety project, neat stuff.
It's just erlang-the-programming-language that has all the Prolog warts that scares people, I think.
Kind of as a foil to that normality, it's similarly remarkable to me that the Prolog asserted-messages/facts & reactive processing cycle of Erlang isn't itself better captured and shown off. It's kind of a middle stage introductory tutorial, after you've made it threw guarded dispatches, yet by itself I think it'd make a great "start with the hard stuff" intro-tutorial to Erlang, and I haven't really seen it presented independently, firstly.
I must be strange but I actually like Erlang's syntax. Its pattern matching is really hard to beat. Also with Erlang, it is not just about the language unless one just wants to learn academic FP or Actor model concepts -- it is about the framework. Debugging, tracing, distribution all those come as part of the package.
Think of Erlang as a tank. It might not be pretty and slick as a new Mercedes, but when you go into some battle, you need to learn to operate a tank, a shiny Mercedes will only take you so far.
I think most people have curly braces fetish (we call them "tits" at times where I work). If it doesn't have "tits", no thanks, it's ugly and bad.
Are you studying for the SATs, or just trying to make your argument sound more compelling through the use of unnecessarily complex words?
Not everyone is out to convince others.
That's not to say complicated is always better. Like it programming, the best set of tools are those suited for the job.
In the end, you consider your audience. Can I add more to this sentence to better capture the feeling I'm trying to convey, without detracting from it's ability to be understood? The parent most likely decided that on a forum like HN, the answer was yes.
But it's the wrong way to think about it, that's why it's in the second half of the comment. Else, people will just use go because they're told it's the cool kid on the block. WRONG way of thinking.
That is all :)
Now then again, I do believe a clean start helps, and it's very possible that I didn't properly "capture the essence" , or at least not well enough
Concurrency isn't that hard in practice. If you're willing to forgo automatic multiplexing Perl will give you Go's concurrency model in a library written ten years ago, and it works as naturally as it does in Go. Python seems to have similarly good support but it probably doesn't look much like Go. I'm not sure what Lua's doing these days, but in the past I've found concurrency dead simple. If you happen to be writing C, time-slicing the work isn't even that hard. If you know enough about Go's concurrency to tell whether a single goroutine will cause its scheduler to deadlock all by itself, you can easily write concurrent programs in all these languages.
I know this will be a controversial claim, but all of these solutions are easier to reason about than Go. Usually not by much, and it has primarily to do with the nature of its multi-threading support, but that's just the concurrency model being weakened by the support for convenient parallelism.
There is a case where Go is best: when you like writing Go more than the others. You can guarantee a little less about concurrency than most, but at least you can usually guarantee more about types than most. If you like writing Go you will either luckily avoid the problems or develop habits that prevent you from producing concurrency bugs, possibly even without realizing it.
But let's go look at patterning: look at Node: everything is hinged around re-using Node's core patterns, callbacks and every now and then slower events. There is promises work abound, but it's not used heavily: indeed it'd be hard to, with intermodule work, because A) it's not the standard lib B) nor are promises standardized. People seem to prefer something I loath- the horrible Async library- which gives them a bunch of composition tools to make worse the awful awful crime that is callbacks: because callbacks are what Node is, people pick up tools to do it more, to a further extreme, rather than going to the foundation & reshaping the landscape. (PS: Callbacks are A) awful B) actually & entirely the right decision.)
I was reasonably seriously into Perl, but I don't know what perl CSP style library you seem to be alluding to that A) you seem to indicate people used & B) got on par with Go 10 years ago. But I'm interested to hear of it! <3 me some CSP.
I wouldn't have said anything if I didn't disagree very strongly with these sentiments (see below about growing your own CSP/etc, and later about Coro in particular.) But first, about Node: let's not look at Node (unless you really want to, but as long as you understand it has nothing to do with my comment.) Problems with JS are usually founded on people complaining they don't like callbacks (translation: "Go is better because I like it better"—in which case please dispense with the cognitive dissonance and just be honest and say as much♯) and are inapplicable to other most other languages regardless.
♯Edit: That's not necessarily directed specifically at you, but people often vilify every aspect of things they don't like. I'm not convinced that's what you're trying to say about JS.
I don't view concurrency as this mysterious thing, if you know CSP you can write it in any language, usually fairly naturally. In languages like JavaScript, Perl, Tcl, you can even make it look like it was already part of the language, tucking away calls to the scheduler so the user doesn't need to write them explicitly (heck, you can do that part in C... but... don't), like in Go (save for pure-computation loops, also just like in Go.) All Go really does over the general case is adding implicit calls to the scheduler (not nicely possible in some languages) and treats the scheduler as a second-class primitive feature.
To go on about a unified implementation reaches my ears much like an argument that you'd better use `for` loops and never `map`s (guess what you can't do in Go.)
I wasn't going to bring this up, but since you're familiar with Perl you will be less likely to assume limitations. The lib is Coro. People do use it, but it is controversial because of #dramaintheperlcommunity (#whatelseisnews.) I don't know how popular it is overall, but if popularity is an issue for you let me know because it's a stupid argument to get into and I don't want to have it without realizing it. People rarely pay attention to concurrency anyway, but it's been around forever.
It is not a parallel library, for which I am thankful. (It's not incompatible with parallelism, and importantly: it doesn't make Go's mistakes in that area.) It amounts to a scheduler, facilities for spawning coroutines, wrappers to make calling the scheduler implicit (eg. at IO points), do async IO and every single thing you would need to make Perl automatically do the things Go automatically does. It will look exactly like Perl with Go's concurrency model, in broad strokes you do the same things, in the fine details you use Perl modules and methods and a new keyword or two.
If you don't know CSP you still have no choice but to write it in Go: that the core unity I've been trying to describe, something the entire standard library is built around, like callbacks in Node. I don't see that you've added anything to your case for other languages in this recent reply: I think this excerpt captures well how your line of thought remains focused on what is possible, while ignoring my core arguments that it's all about the prime interface of the Turing machine before one, not what they set up for themselves on the machine.
"In languages like JavaScript, Perl, Tcl, you can even make it look like it was already part of the language,"
And newcomers may be able to immitate/cargo-cult your styling blindly without straying too far off the gods-sworn path if they are really lucky!
But rather than risk it, making a language CSP first would, IMO, be a clearer way to keep unity.
I really don't care what can be done with a Turing complete machine: I care what use of that machine looks like to the important audience: it's practitioners, all of them, practiced and experienced, and those with other backgrounds and seeking only practical results.
Go has created an entire language all of whose practitioners trade in CSP. I'm happy to de-rate from a language to a massively successful widely known active (let's say +30k active developers) shared and intercompatible practice of doing CSP (libraries or what not). Until I hear that challenged, my argument about Go being fundamentally different for having a runtime and standard lib based around CSP stands untouched, unless you have something specific there to contend.
I guess they should count themselves lucky if they know what an API is at all. C'mon this is a 101-level topic. You can't expect everyone to suddenly forget how to use an API (with or without native syntax) just because it's for concurrency... or do you?
As for Coro, it doesn't matter how many people use it, you can write the exact same things you would write in Go and it will work in the exact same way. It's not cargo-culting, it's writing CSP, which you still have to actually write CSP in Go if that's what you want, and it's perfectly possible not to.
The runtime distinction isn't very important either, in fact when I hear "runtime" I ask "why not library?" Some things are impossible in libraries but CSP is not among them, so I'm still asking "why not a library?" The scheduler, probably the most interesting part, can always be implemented as a library. Can you say anything particular to Go's runtime that makes it so special? I can't think of a single thing. The scheduler itself is about as boring as it gets. Not that there's anything wrong with that—it's not a difficult subject after all.
As for the popularity contest goes, we might as well be talking about an iteration protocol. There are many different ones but you'd rarely notice it. The most commonly used ones are relatively less-than-great. You can always use a for-loop like you can always write a coroutine or time slicer in the worst case scenario. It works, and very well.
The other thing is CSP. Up to now, I wasn't worried about the concurrency model in particular, but now you're saying we can't use actors, agents, etc.—it must be CSP. That's BS. CSP is nice when you have to build it yourself, but it's not all there is and it's no easier to reason about than other good options. In fact I would mostly only chose it when I had to build it myself or support for something else wasn't available, which is understandably common. Really though, this sounds like a deceitful way to rule out Erlang and friends.
And newcomers may be able to immitate/cargo-cult your styling blindly without
straying too far off the gods-sworn path if they are really lucky!
I guess they should count themselves lucky if they know what an API is at all.
C'mon this is a 101-level topic. You can't expect everyone to suddenly forget how
to use an API (with or without native syntax) just because it's for concurrency...
or do you?
Taking perl as an example, they probably know how perl does file i/o. Yet if we're switching to a concurrent system, the entire practice they have of doing file i/o needs to be re-grokked. Your proposal, that learning an API is all it takes to master a form of concurrency, is a fucking joke sir. Concurrency is greater than proceduralism, it shapes the systems of code whereas writing code and hitting apis is a lower order operation: shaping code. As for Coro, it doesn't matter how many people use it, you can write the exact same
things you would write in Go and it will work in the exact same way. It's not
cargo-culting, it's writing CSP, which you still have to actually write CSP in Go
if that's what you want, and it's perfectly possible not to.
And how many CPAN modules can I download which I won't have to hand wrap in Coro? How many modules will expose coro based concurrency patterns?I don't know about you, but most of my work is not writing code: it's using code. You miss this essential fact again and again.
What is possible is entirely not at all my interest here. I am interested in the practice of writing code. My sole contention against you is that the availability of libraries is irrelevant, an my basis for this point is that I agree with:
The runtime distinction isn't very important either, [[snip]]
Thank you for repeating what I said last time in a dumbed down way. I continue to agree we have Turing complete runtimes: we can do anything. Yes, the runtime distinction is largely unimportant (although performance, natch). Adoption is. Availability of code is. Having other practitioners is important. in fact when I hear "runtime" I ask "why not library?"
Indeed, you've done it three times now!And every time you've gotten a response that agrees with your conjecture that it might be possible!
So why are you still making this same uncontested assertion!
So maybe you need to find something else to do, other than to re-describe how possible libraries make it to be Go-like or otherwise concurrent, because- with some niggling performance issues- there's been naught but agreement, and you've avoided clashing every time with my fundamental point that Go has a practicing community with some many thousands of libraries written for it, and the libraries you are talking about don't, and using your libraries will create a schizm between you and the other practioners of the parent language and the modules written for it, and Go users have no impedance when working with one another w/r/t their concurrent systems.
Some things are impossible in libraries but CSP is not among them, so I'm still
asking "why not a library?"
FFS I ended my last post with a Turing equivalency argument that could not have been more explicit about agreeing with you. It's not about what is possible, unless you are a god and live forever and don't mind doing it all yourself. If that's in fact the case, fuck you, I'll see your ass at the fucking fields of Ragnarok. Now get off my lawn or start saying something you haven't that might be useful. The scheduler, probably the most interesting part, can always be implemented as a
library.
Yes, Turing completeness. Good and acceptable performant? Meh, maybe, often actually, sure. I really could care less: I think you are so very far off in the weeds trying to discuss this, as what can be done is the most irrelevant topic when dealing with Turing machines, aka programming languages. Can you say anything particular to Go's runtime that makes it so special? I can't
think of a single thing. The scheduler itself is about as boring as it gets. Not
that there's anything wrong with that—it's not a difficult subject after all.
You are a masterful troll sir. The runtime itself is not novel. The important thing I highlighted from the beginning about Go is that its standard library is written for a distinct communications oriented set of concurrency primitivies, and thus all uses of the language flow from this reference library's standard, and that creates an interesting practicing community of people all using the same communications oriented concurrency constructs. Thanks for making me spell out the value again, I hope I'm clearer this time. As for the popularity contest goes, we might as well be talking about an iteration protocol. There are many different ones but you'd rarely notice it. The most commonly used ones are relatively less-than-great. You can always use a for-loop like you can always write a coroutine or time slicer in the worst case scenario. It works, and very well.
???
The other thing is CSP. Up to now, I wasn't worried about the concurrency model in particular, but now you're saying we can't use actors, agents, etc.—it must be CSP. That's BS. CSP is nice when you have to build it yourself, but it's not all there is and it's no easier to reason about than other good options. In fact I would mostly only chose it when I had to build it myself or support for something else wasn't available, which is understandably common. Really though, this sounds like a deceitful way to rule out Erlang and friends. Please cite where I went hardline and demanded CSP as the only acceptable communications/concurrency primitive I'll amend that such that your argument here is thoroughly unnecessary- I certainly don't see myself as opposing what you are saying, but you didn't actually tell me what the clash was that arose this contention- all you said was "The other thing is CSP. Up to now,"- and that doesn't actually inform me about what changed your mind, & made you think I was hardlining for any specific thing; so, I'm not sure how to clarify and reinforce my agreement with you, and my willingness to embrace any practioner's use of good solid helpful concurrency construct, be it of the communications variety (which I do myself enjoy, as concurrency in my artisan's mind is modeled as non-locality) or otherwise.Concurrency is the root of all code construction, at a more meta- level than writing code. Layering it in with libraries is feasible, but you've already imposed some structure from the code, then you're adding on top of that structure an underlying structure, and that's... well... that's something Go avoided doing.
I see you didn't look into Coro or read much of what I said. You do IO in the regular way and the scheduler is automatically invoked.
(If you want to know what needs wrapping, just use your head. If it does IO, make sure you have that kind of IO wrapper. If you screw this up your program will still work.)
You are a masterful troll sir. The runtime itself is not novel.
You yourself stressed the importance of the fundamental difference in the Go runtime, two or three times I believe. It seemed to have something to do with your argument against libraries.
The one argument you claim to have left (userbase) is the one you've been ignoring my comments about since the beginning. I'm not interested in arguing it anymore, but if you're interested in it, feel free to re-read my comments on that matter.
Using only ready, cede and schedule to synchronise threads is difficult,
Coro supports a number of primitives to help synchronising threads in easier ways.
Coro adds threading to Perl but falls short of being a concurrency practice- it's tooling for doing concurrency.
Go establishes two fundamental primitives, goroutines and channels, and gets rid of old-worn notions of threads.
This isn't a novel runtime, because it's been done- in Newsqueak, just to name one- but the entire platform built from the ground up to be mobilized around not giving you the tools to find your own concurrency solutions, but to have a deliberated answer to all concurrency problems, a masthead banner saying "THIS IS THE ANSWER" is the differentiation and novelness I'm ascribing to Go.
That approach, over our discussion, I've come to realize is more characteristic of the standard library of Go than it is the runtime. That said, you're holding my feet awfully cruelly to the fire and I take issue with you using this newly gained outlook in such a mean-spirited and cruel fashion to stab at me.
Talking with you is incredibly frustrating as you toss away my points with a single dismissing wave and do not cite material things; you pick tiny little fragments to quip at as springboards to launch into whatever you wanted to start talking anyways. As I said before, masterful trolling, it's very hard to hold a conversation with you. I'd beg of you to yield, because otherwise we might indeed find ourselves on the field of Ragnarok, at that end that never comes after all infinity.
You also seem very ill informed about Coro- which you champion-
Fortunately, the IO::AIO module on CPAN allows you to move these I/O calls into the background, letting you do useful work in the foreground
So, no, _You do IO in the regular way and the scheduler is automatically invoked_ is a bullshit claim; this has all the weaknesses of Node.js's event loop, and the need to write small things that yield, or here in Coro world, cede, regularly. And if you use a CPAN module that does block, you are toast, making this fundamentally incompatible with everything else ever done in Perl in a very serious way.
a simple module that implemented a specific form of first class continuations called Coroutines. These basically allow you to capture the current point execution and jump to another point is in no way a parallel to the runtime of Go because the stdlib of perl is not meant to operate in a non-blocking way, and Go is. That, I think, is safe to say.
On the contrary, I've used it. And Go. I know what it's like in practice which do not, and this makes your claims sound very ignorant to me.
So, no, _You do IO in the regular way and the scheduler is automatically invoked_ is a bullshit claim; this has all the weaknesses of Node.js's event loop, and the need to write small things that yield, or here in Coro world, cede, regularly.
This is proof of your ignorance. It isn't like working with an event loop (but it is compatible with them, ultimately giving you a better option for parallelism than Go.) I was going to mention how rarely `cede` is necessary, but I had honestly forgotten what it was called. You need it exactly as often as you need to write `sync` or whatever it is in Go. Seriously, you can write the exact same program as far as where and when calling concurrency facilities are and you will get the exact same concurrency profile in your program.
I'm not sure what you think the wrappers are for, but they introduce non-blocking behaviour into the library calls you make by, as I've said a few times now, invoking the scheduler—that's how this all works after all. There's no compatibility problem either, that's BS you came up with like just about everything else you've said about it.
The best part is when you say it's just a GOTO that doesn't do anything about synchronous long running code problems—how do you think Go's concurrency actually works under the hood? It works the same way—and has the same problem you describe.
_how do you think Go's concurrency actually works under the hood? It works the same way—and has the same problem you describe._
I think Go, in most uses, makes use of a thread pool to decouple it's green threads from the OS threads such that a single busy green thread does not seize up the rest of the runtime, and I think Go manages the assignment of green to OS threads in a way that is hands off for the programmer and by default.
I also think one gets a runtime in Go where I/O is multiplexed on an event loop, such that most common syscalls a Perl program might make don't hold up execution, and are instead handled in a non-blocking way by default.
Please let me know what else I can clarify so that we can find agreement.
I'm not sure what's left to clarify on your part. I think you misunderstand what working with Coro is like. In practice the Perl code that holds up execution is the same code that holds up execution in Go, things like:
while(1) { $i++ }
have the same problem in both languages. Throw a `cede` (or `sync`) on it and the problem goes away. Might want to unroll it a bit first.I'm not sure what there is to agree on. I could perhaps eventually convince you that working in Coro is very much like working in Go, or you could do that on your own time if you really want. But you seem to have an issue with a concurrency implementation that isn't widely popular, and that sounds like a matter of taste to me. To my ears it sounds like an incredibly stupid thing to get hung up on—CSP is so easy—but if that's your bag I'll only ask you not to use it to convince me of anything.
[1] http://pop-users.org/occam-pi/
[2] https://en.wikipedia.org/wiki/Occam_%28programming_language%...
But from what I've seen and read about Go, it does seem to have things in it that do make a difference.
For example from day one Go was designed for with concurrency in mind and that's a big plus.
To see how this can help this Rob Pike video does a good job of showing off Go's version of concurrency:
http://blog.golang.org/2013/01/concurrency-is-not-parallelis...
Now, you can implement concurrency lots of different ways using many different languages. But I've used a lot of languages and I never seen concurrency done as easily as shown in that video.
So I take it you never used Erlang.
No. OTP is big (arguably), Erlang isn't even remotely. It's also completely irrelevant to OP's remark.
> It's not easy, and besides it is functional (not easy)
That doesn't make sense. What's hard in Erlang? That you don't have a for loop?
Exactly.
For the type of product they sell, if the processing time isn't pretty much all going to the actual running of the customer supplied job code and network latency, they're doing something very wrong. The language choice shouldn't be much more than noise in a setup like that. The framework choice, on the other hand... Rails is hardly well optimised for a high traffic API that can't readily be cached.
I've done queuing and job processing in Ruby. Spending 90% of the time in kernel space handling network traffic or waiting is not hard to achieve for a pure queuing server. If you add delegating jobs to external code to do the actual work, you should spend less time in userspace in the code actually processing the messages.
If language choice nets you more than 10%-20% in a setup like that, something else has changed beyond language.
And that's fine. But a post focusing on the language change then makes it seem like they didn't understand what caused the performance problem in the first place.
We're porting over our Arabic sentiment engine, currently in Python/Cython to Go. If you're dealing with simple data structures, going from Python to Go is almost a line-for-line port, but the performance benefits are, of course, massive. Our benchmarks show a 40x speed improvement so far.
Lastly, for anyone thinking about taking the plunge, use Go tip (from their source code repo) - don't use their "stable" releases. They fix bugs so fast you'll always want to be current.
* https://github.com/mozilla-services/heka-mozsvc-plugins
* https://github.com/mozilla-services/heka
My friend works for Mozilla - that's how I knew.
(Source: I work for Mozilla, on the Services team)
Just to clarify, I see a bright future for both languages.
Rust is more "kitchen sink" (done as elegantly and cleanly as possible) and Go is more minimalist.
Rust strives to be as minimalist as possible without sacrificing the goals of low-level control over memory and C++ performance (optional GC), memory safety, race-free concurrency, and type safety (no null pointers).
> Rust strives to be as minimalist as possible without sacrificing the goals of low-level control over memory and C++ performance (optional GC), memory safety, race-free concurrency, and type safety (no null pointers).
somewhat funny.
From there, though, you're right that they take very, very different approaches.
In practice, the main use for Go appears to be like this story - an alternative to RoR, Node, Python/Django, etc. - and not a C++ alternative. Go and Rust may both start from the idea of doing C++ or something similar "right", but end up in very different places.
Well, Rust WAS designed to replace C++, both in the intention behind its design and the way it was done.
Go designers had this vague intention of "replacing C++", but the way they have designed the language they only really replace Java or some scripting language. Which they admit (the get mostly Python etc converts than C/C++ converts).
So it comes down to which will be more of a win for you and your product. Go has a big advantage here IMO though because of static typing AND performance increase.
Of course, you are correct. Rewriting in any other language with static typing or an available compiler implementation would also provide the benefits of static typing and detection of runtime errors.
On the other hand I think youth generation of programmers lack exposition to programming languages, like we used to have in the old days, hence they make quite limited comparisons.
We needed some massive speed improvements, I'm talking in the order of 100X faster. The nature of our algorithms was such that they could be done in parallel (i.e map/reduce) - an ideal candidate for Go's goroutines. We actually tried to make it parallelizable at first in Python, using gevent (and even just multiprocessing) and the results were not great.
One other aspect that really guided us towards Go was memory usage. Python was just sucking up so much memory whereas our Go implementation thus far is so much thinner.
It's funny that you mention that, because in computationally intensive work memory management is an issue with Go. E.g. I wrote a maximum entropy parameter estimator in Go, which was terribly slow until I circumvented the garbage collector by preallocating a huge block of memory and doing my own management. In C malloc() and free()-ing had practically no overhead. After putting the Go garbage collector out of the game, the Go version was approximately within 2x of the C version.
I am interested how Go gave you one or two orders of magnitude speedup, while rewriting hot spots in C didn't...
paralellization
*Note that "in the market" doesn't mean I have a lot of money to spend :D
Except it is established business so I would assume things are true, but real motives are hidden. Go is obviously good language for some specific things, but it's not like ruby is pure trash, how come you did 'everything' in ruby, and then didn't know about eventmachine, but just had to rewrite things in Go.
And rewrite happened overnight, right?
A lot is missing from this story. I will definitely look more into Go, mostly because someone compared it in comments with TurboPascal, and I have fond memories of Borland tools, Pascal especially.
Go and Rails are so different that there is almost no point in comparing them.
Could you elaborate on this please? Are you referring to the OP's motives of publishing the article? Or of switching to Go?
> Go and Rails are so different that there is almost no point in comparing them.
Except when one solves the same problem better than the other.
- They did not say how they used the concurrent features of Go, only mentioned that they were there.
- They did not say how long it took to rewrite.
- They did not say what they changed in the API.
I'm not saying the story isn't true, but for a true story it lacks a lot. You could summarize the article with the title and you won't be missing much.
Instead, it's "OMG we're maxing out CPU, time to completely rewrite our app in a different language"
And how big is this app that it needs 30 servers? We probably serve an order of magnitude of traffic where I work than these guys do (just guessing) and don't need that many.
Like.
I don't need exceptions because Go function can return multiple values.
I don't need a mocking framework like Mockito because Go has interfaces.
I don't need an interactive debugger because I can debug with command line using gdb.
I don't need named arguments because I can instantiate a struct and call my function with it. (Have you seen Ruby or Javascript code? Almost every function takes 'opts' as a single argument. Go is probably going down this path too.)
Then I learned about Scala. I'm not saying that Scala is better than Go. However, it has everything that I need. :)
I think better advice for you is to just stay away from opinionated languages. I don't think Rust falls into that category, but I'm not sure.
Sorry, but the C syntax is dominating the native-compiled world. You could try Pascal, they have "end". Or use C with preprocessor magic:
#define END ;}
If you mean Ruby like terse, generic code, then try Rust, Go, and D.https://github.com/manastech/crystal
It is still an ongoing development, though.
- How do I do this?
- Why do you want to do this?
- Because XXX
- Then that's not really what you should be doing, it's dangerous/inefficient/etc., do this instead
The post about Acme could have been a one-line answer: "If you want do do any of this, just use a better editor".
Sometimes, people aren't new.
I also don't understand what you mean by "interactive debugger". What is gdb if not an interactive debugger? Gdb is my go-to debugger for Ruby as well.
If you are a Ruby developer then I highly recommend trying out RubyMine. I promise that you will never debug Ruby code using gdb again!
That's not for the go team to develop.
> If you are a Ruby developer then I highly recommend trying out RubyMine. I promise that you will never debug Ruby code using gdb again!
I haven't used RubyMine, but I have used Visual Studio and Eclipse debuggers, and I still debug using gdb, ruby-debug, pdb et al.
Unless you are debugging the ruby process(and not the running script), what does gdb buy you over ruby-debug?
Then I discovered D and Rust are better languages for my purposes.
Because it is full of Google PR and happens to have some cool names on the team?
> Where are you going to put your chips?
In languages that the designers don't throw away the last decades of improvements in language design.
Overall very happy with our choice. I will probably learn Go too, but I also don't really like the way it does error handling and the tooling support seems limited vs what I can get for the JVM.
I don't know if Go would quite feel the same, but Scala's Try, Pattern Matching and Curried functions are stupid nice and make handling errors without exceptions feel very natural.
Took me a couple months to get there, but there you go. "Folding" out different state feels like I'm writing more robust code. Where I'm coding for a range of possibilities instead of just the golden path.
Even when I _am_ focusing on the Golden Path, features like Try[A] force me (well, warn at least) to at-least stub out the other options so I get to feel like instead of having to hammer in robustness, it's something composed instead. I can focus on making the ideal X, and handle the possibility of needing a notX as alternative realities, instead of trying to build a cyborgXYZ that can handle every potential state. If that makes any sense.
One time on a contracting gig I had some code that was interacting with cairo drawing and imagemagick. They didn't have a compatible raw image format at the time (one was RGBA and the other was ABGR, IIRC.) It's trivial to convert between the two in ruby, but it was taking 60 seconds per image. Once I switched that one loop to C, it took 0.02 seconds.
I've got nothing against Go, just suggesting an alternative that might make more sense in some situations.
With a couple weeks or a month of work I could shrink the hosting fees or resources consumed by a factor of 5 out of most Rails apps that are sitting up around 30 servers... and probably a factor of 10. Leaving aside whatever rookie or even intermediate mistakes were made in their Ruby code or their database, this post indicates a lack of understanding of what happened when their server fell over. Proper tuning of a deployment should not trigger a 100% failure mode like this.
These folks were itching to get off of Ruby for whatever reason... after all their roots were in Java. If your goal is to do a rewrite and learn a new language and gain some notoriety why waste time learning what you did wrong with Ruby or your server config?
> At some threshold above 50%, our Rails servers would spike up to 100% CPU usage and become unresponsive.
Yes, but why? What exactly were those processes doing? Why the sudden change at a particular threshold?
Their lack of detailed investigation into this makes their post useless to me -- I have no way of knowing (1) what specific aspect of Ruby's architecture makes it unfit for their problem?, or (2) is their application doing something stupid that causes the problem in first place?
The bigger problem was dealing with big traffic spikes. When a big spike in traffic came in, it created a domino effect that would take take down our entire cluster
Given the article to that point, it is clear what is happening. They are maintaining a steady state of X% (where X is above 50), then a big traffic spike comes along. That traffic load is not distributed equally (my guess is because requests are not created equal) and there is a hot spot. The hot spot fails, then increases the load on everything else. After this repeats a few times, there is insufficient capacity.
In other words at some steady state threshold above 50%, you wind up without sufficient capacity to handle traffic spikes. Nothing in this failure scenario is specific to Rails. It is a well-known failure mode for a cluster under load with a push based architecture (which http requests are).
The fact that you did not understand that description speaks poorly of your problem solving skills. Now they may well have been doing something trivial that is fixable to cause load to be less than it was. But you haven't convinced me that you're the person to be trusted to figure that out.
I've been using JMeter to benchmark both versions of the application. On a 10€/month dedicated server [2], the Haskell one was able to generate 220 dynamic pages per second [3] whereas the PHP one tops at 35 pages per second on a equivalent page.
Moreover, concurrence capabilities of Haskell are also pretty sweet : while I was benchmarking the web app using 2,000 concurrent connections, the application server was only using around 90MiB of RAM. I was not able to increase the number of concurrent connections as the client application I was using started to kill my quad core desktop, I suspect Haskell to be able to manage A LOT MORE concurrent connections as I didn't see any decrease in the throughput of the application as I was increasing the number of concurrent connections.
[2] http://www.kimsufi.com/fr/
[3] Static content has been ignored as modern servers like NGinx seem to be able to carry the static content (CSS, images, ...) at more than 5,000 req/sec on the same machine.
Also, as you are running an API presumably your app in Rails was pretty simple, did you have the impression things would be more complex in Go if you were writing an app with an extensive front end and UI and using sql? I'd miss all the view helpers etc available at present I think. Going from 30 servers to 2 certainly sounds like a huge improvement, so it was definitely worth it for you, are you thinking of writing any front-end apps in Go?
I've been playing around with Go recently and it is a fantastic language for someone coming from dynamic languages like Ruby. I particularly liked interfaces as a way to define a contract for implementations to follow, and the simple package system which encourages you to make your code modular.
I'm not sure about writing a front end in Go, there's not a lot in terms of UI frameworks and Iron.io front end (HUD) is still in Rails so I can't really say much about it.
Sorry, deployment was probably the wrong word - I was not so worried about getting the files up there (like you I have a simple home-grown solution for that), but more how you were handling process management, swapping out processes etc.
Perhaps with Go this is less of an issue because startup time for new processes is minimal, and you can simply kill one process, start another and not really miss any requests (unlike say Rails with startup times of 10 seconds or so for instances)? Did you find this wasn't a big issue in practice and something very simple works for you?
I'm currently playing with go but if considering it for client use would have to be sure that things like this were not an issue. Are you using any off the shelf tools for process management/load balancing or is it something that you have built yourself? Did you run into any problems?
They were Java devs that liked ruby, they wrote applications in Ruby on Rails and the ruby apps were hitting limits so they immediately started looking at other languages.
But they don't mention the most obviously (to my mind) simple option.
JRuby
It is ruby (They like ruby). Most ruby apps can be run on JRuby with very very little changes (No need for a big rewrite) and it runs on the JVM with which they are familiar and it is very fast (and true multi-threading).
Maybe they did look into it but I would have thought that would be #1 on their "We tried this but discounted it" list.
I forgot about thread safety in pure ruby gems but that is not a huge problem - https://github.com/jruby/jruby/wiki/Gems-known-not-to-be-thr...
We use JRuby for a one of our backend applications in production, but we develop them with plain MRI Ruby. Only real problem we've run in to was some of our badly performing (badly written) parsing code that ran even worse under JRuby.
Go wasn't the only thing that made their new stack better, but you can bet that Go would have made it very difficult for them to achieve performance as bad as ruby gave them.
That said, they are STILL using rails for the frontend stuff and Go for their more computationally intensive stuff IIRC.
They still kept some of their rails code, for things that were easier to keep in rails without hurting performance.
I feel[1] that a smart/talented C/C++/anything developer can go from someone who has never seen or heard of golang to a proficient and productive Go developer in a matter of a few weeks, maybe even _days_, if not less.
That's how long it takes to go through the following materials (and fav some for later reference) and play with the language a bit.
http://www.youtube.com/watch?v=ytEkHepK08c
http://commandcenter.blogspot.com.au/2012/06/less-is-exponen...
http://www.youtube.com/watch?v=XCsL89YtqCs
http://golang.org/doc/code.html
http://golang.org/doc/effective_go.html
http://golang.org/pkg/ - use as reference
http://www.youtube.com/watch?v=f6kdp27TYZs
http://talks.golang.org/2012/splash.article
http://golang-examples.tumblr.com/
And a some more similar things that you can mostly get to from golang.org site. The beauty of how concise the language and even its website are, is that you can literally just go through everything there one thing after another.
[1] This is my personal opinion based on playing with go the last few weeks/months. I'd love to verify this theory. It's not yet the primary language in which I do things in (I use C++11 atm), but for all my side tasks[2] it proved to be indispensable. And I found it very easy to pick up. I can't wait until I start doing all my work in Go, that will be a true test of its productivity efficiency.
Any serious programmer should be a polyglot by default.
I think to completely explain this phenomena, one would have to make references to people's skill levels, and it's hard to explain it in a few words. So I'll just not say anything at all on this subject beyond that.
As for myself, when I started writing Python, I mainly wrote C or Java code in Python - in a similar way, perhaps, how early C programs were littered with __asm__() constructs.
It took a long time to learn how to write things in (though I hate the term) a "pythonic" way. That is, to learn the common language idioms that are not taught in any tutorial, or are part of pep8, which illustrate common patterns in Python code, the ins-and-outs of PYTHONPATH, etc etc.
So while I agree that, in a weekend, a reasonably proficient programmer can pick up reasonable proficiency in a given language, being a "Python Programmer" to me means that one has developed an intuition for the common patterns, libraries, pitfalls, platforms, and clever specific features of a given language and its ecosystem.
New languages usually improve upon older languages by making certain errors impossible by design. For example, Go allows pointers, but not pointer arithmetic. With C we learned pointer arithmetic is often harmful (though sometimes necessary), so Java removed pointers from the language (not completely, though). Go takes a sensible middle way, because no pointers sometimes is ugly. Such a clean slate is good, because with older languages programmers fight their language deficiencies with habits (e.g. if (5 == x) instead of if (x == 5) to prevent if (x = 5)).
On the other hand, we will find the pitfalls and dark corners of Go over time, but currently we do not know them enough. Go will acquire its own conventions, but we do not know all of them yet. This is the risk of a clean slate.
Personally, I consider gofmt the biggest achievement of Go, if it manages to make that mainstream. While there are equivalent tools for C they are not widely used.
Decade which ended 20-odd years ago relative to the rest of the world, kind-of the point.
Yeah, really actual.
That's bullshit, Go is not a "clean slate", and a number of design issues of Go are known and have been known from the first release regardless of its designer's refusal to acknowledge them. We know pervasive nullable types are a source of errors, we know shared-memory concurrency is an error-prone default, we know a lack of generics makes userland code painful and generics are hard to retrofit in an established language (and even Go's designers know it, why do you think they build special-case generic collections in the interpreter?), we know allowing implicitly ignoring errors is a bad idea and making it easier to ignore than handle errors also is. These are not recent issues, they're well known and there are a number of possible strategies for handling them.
And Go's worst sin, to me: we know that foisting complexity and repetitiveness upon the user leads to forgetting, and forgetting leads to mistakes. And that's exactly Go's approach to errors, resources management and shared structures mutability. Human error is something you can very reliably bet on, human infallibility... not so much.
https://news.ycombinator.com/item?id=1622553
http://lukewelling.com/wp-content/uploads/2006/08/programmer...
I find a lot of people who use high-level languages are terrified of tediously direct contact with the machine, and a lot of people who use low-level languages are terrified of the performance costs of abstraction. I'm terrified of both.
I think that in general, C++ is a lot harder to get your head around than C, being for all intents and purposes a superset, and an easily five times bigger one at that.
EDIT: I originally meant this as a joke, but seriously, if someone accurately knows where the gotchas are, that's valuable. Also note if they're biased to false positives and/or false negatives, and by how much. Are their heuristics for dealing with unknown territory efficient and likely to converge on good approximate results?
I don't think so. Last I heard, there was still a lot of COBOL out there.
Most banks, and many other businesses that have been around 30+ years, are still running on COBOL.
It was popular because of its highly readable syntax and its fixed-point packed decimal math for financial calculations.
Not really. I'd place Agda or Coq above Lisp.
C if you are terrified about performance
Lisp if you are terrified about boilerplate
Agda if you are terrified about correctness
If you are terrified about all of these, then welcome to the world of engineering.
And yes, it is not used, only in some obscure and low profile projects : https://www.adacore.com/customers
Golang, it's true, is in the 3×–10× ballpark.
https://github.com/languages/Ada shows Ada as the #52 most popular language on GitHub. The #10 most popular is Objective-C at 3%. Using R:
summary(lm(log(c(25, 13, 8,8,8, 7, 6, 4, 4, 3)) ~ log(1:10)))
I derive that the Nth most popular language on Github is used in 24% * N -0.81 of projects, with an R² of 0.93. This suggests that Ada should be in use on about 0.98% of projects on Github, which makes me wonder why https://github.com/languages/Ada/updated?page=10 can only find 200 Ada projects that have been updated in the last nine months. (JS, the #1 language, has 200 projects updated in the last 22 minutes.)As it is, the static typing helps to avoid some boilerplate, too, indepedent of macros. In some sense, static typing removes, among other things, boilerplate tests.
Because more than 10 people have heard of and use Agda or Coq?
I'm terrified by what I don't know, especially by what I don't know that I think I should know, to be "in the know".
The "[language] programmer" (where [language] usually = Java or .NET) trend is a misguided attempt by industry to commoditize programmer talent.
C/C++ programmers tend to do premature optimization (habit) due to the culture and the problem domain (past experience): device driver, kernel code, game development.
How important Pointer is for say learning any high-level programming language that don't have pointers (pretty much everything outside C/C++/Objective-C)?
Sometimes I felt that knowing Pointer arithmetic and tricks are some sort of chess-thumping that old programmers tend to do. (My background is system programming so I know how pointer works).
It doesn't matter what you know or learn during the university. What matters is whether you continue to hone your skill or not and have a high bar of quality.
References in high level languages are mostly hidden pointers. A good knowledge of how pointers work is really important to get a good understanding of how high level languages work (a lot of Java programmers don't well understand the distinction between value and reference types, for instance).
Likely, be at ease with recursion is also very important as many complex problems are recursive by nature, and so way easier to solve using functional techniques.
Or the best, easiest and clearest way to do things... Sure you can write confusing crap with pointers, but they are very useful.
At the introductory level, I think the biggest issue is teaching "computational thinking" [1] or "procedural literacy" [2]: getting people thinking about the idea that you're writing specifications for a machine to carry out computations. From that perspective, it's best to pick a language that lets you get to algorithmic logic as quickly as possible.
[1] http://www.cs.cmu.edu/afs/cs/usr/wing/www/publications/Wing0...
[2] http://dm.lcc.gatech.edu/~mateas/publications/MateasOTH2005....
I hated C++. I still think it's a fairly terrible language. But, for fun I took the Harvard CS50 course to refresh my knowledge of C and I found that WAY better than my C++ course. I think C is brilliant for introducing programming because it's very very simple, yet also very very difficult. There's not much to learn, except a lot of concepts (memory usage, data structures, etc).
I also think Objective-C is a really great language though, so I might be crazy. But, you give me a choice between C++ and a language that is basically C with a few additional keywords and garbage collection, and I find that an easy choice...
I also think Objective-C is pretty good though, especially with the addition of ARC. It's like a better C, with Smalltalk-style objects and a lot more (mutable and immutable) datatype options. Much saner and less painful than C++, but more challenging than Java.
Countless Java bugs are introduced by programmers who don't understand what operations give you a copy of something, and which ones give you a reference to something
These two statements seem to be at odds with each other.
When I started with eclipse + Java, within hours my perception of Java was that it was really more of 'fill up the blanks' rather than programming.
Of course, you get the same thing in Java when you first encounter a NullPointerException, ;)
From what I can experience in the multi-site enterprise projects I participate, the industry is being quite successful at that.
Successful at producing high-quality software, relative to the resources they are expending on it? Not so much.
Yes this is what I mean.
In most enterprise companies nowadays, developers are seen as easy to replace programming cogs.
> Successful at producing high-quality software, relative to the resources they are expending on it? Not so much.
Who cares about quality when the price is right?! :)
Being sarcastic here, I am the opinion the software industry should be under the same quality regulations and expectations as the other industries.
Usually most people return stuff that does not work properly, while with software they just live with whatever bugs the software has.
I understand people doing this.
First you can be more sure of what you're getting. It's sad that tests like FizzBuzz are so useful, but it's a fact. If I hire a Java developer for a Java position, I can figure out there Java skills. If I look at a PHP developer, it's more of a crapshoot. They may have a lot of PHP experience, but can they convert that to Java or have they just been doing cargo-cult stuff? This would be a smaller issue with something like C# that's closer to Java.
Second, and I suspect more common, is time investment. It might take someone quite a bit of time to switch languages. If they haven't done it before, you might find out it's a weakness for them. In my experience, at least in smaller companies, the fact that you're hiring means you need someone now. That extra time could be killer, because you waited to long to start hiring.
I would at least expect candidates to look into what we're using. When I changed jobs 2 years ago, one place I applied was a Python shop. I've never used Python professionally, but I've tinkered with it. If you're applying for a Java position, I expect you to have at least looked at Java before the interview. Sadly, I bet that would happen a non-trivial number of times.
I had 4+ years of working on a reasonably sized and complicated Java application. In addition, a few years before I used Python for personal projects so I could show some experience.
But it turned out the position was largely for front end development, and not some of the more back-end stuff I'm interested in. I think they liked me (don't know how I compared to other candidates) but I thanked them for their time and told them the position wouldn't be a fit for me.
(The inverse of this is if you're looking for a PHP programmer, and posting ads on monster.com ;) )
It's easy to move about in the same style of programming, but trying to move someone from enterprise-y OO (Java, C#) to functional (Haskell, Lisp) or even Go is a bit of a leap. Concepts often just don't cross over. A Go channel, for example, makes sense to an Erlang developer, but not a Java developer. Goroutines don't make sense to someone familiar with traditional threads.
There's a certain amount of rewiring that needs to be done. Looking for a "[language] programmer" is strange, but looking for someone proficient in the style of programming used makes sense to me.
Java has had channels for a while now at the library level, they just lack pretty syntax. But this just reinforces my point.
Code in it, yes. And I agree with the polyglot.
It depends if you're going to spend years training someone or if you need an expert right now.
My experience is that it is impossible to maintain expert level skills in more than one or two language + library environments. You can remain familiar with other environments but you don't have the time to be an expert.
While I sometimes switch between C-family languages for different projects, it can take months to get up-to-speed with the changes in a language and its environment since you last programmed in it. I'm talking about situations where I know the language well but the environment has changed. Languages change a little but the libraries they use can change dramatically. And along with the change comes a whole body of implied knowledge about how to safely and effectively use it all and this impacts on how you use the language itself.
If you've literally never programmed in a language before, it can be a few years before you know about all the eccentricities, before you understand why the language follows certain patterns, before you understand the risks with certain behaviors.
If you need an expert now, not in 12 months time, then they need to know both the language and the environment. If you can wait a couple months, then they still need to know the language.
And the crappier your language and libraries, the more time it takes to be an "expert."
My other theory is that it's a lot harder to track down bugs for a newcomer because like C (and unlike Python in most cases), importing functionality from another file is implicit. That is, when you 'require' a bunch of files, there's no indication which functions are coming from where. For me, this is one of the things Python solves marvelously (it's generally considered bad form to 'import *').
Especially since being a good programmer is more about design, choice of interfaces, reactivity to change, etc. which are by definition language agnostic.
I firmly disagree that Ruby requires any less effort than say C, C++, Java or LISP to become an expert.
This sounds great. I'd hate software made in the way some "community" wants. Community is the other name for committee.
This is FUD. It's a different way of doing things, not harder. I live inside Pry which makes it rather easy to figure out what's going on.
I really don't think it's FUD to say that Rails has gotten much bigger in the past 5 years, and it's definitely not FUD to say that as codebases and tooling grows, so does barrier to entry.
The specific thing I guess you're objecting to is that it's harder for a noob to understand implicit imports and where something is coming from if you don't know much about what you're importing. If you use a tool to solve that language deficiency, that doesn't remove the deficiency from the language. By that logic, adding an IDE to Java makes it a very concise language.
"it's a lot harder to track down bugs for a newcomer"
This statement is FUD. You seem to be defining "language deficiency" as "hard for a noob before they become proficient". I think that is absurd.
Granted Go doesn't have as many libraries as the more established languages, but to say there aren't many and there's "nothing to learn besides the language" is just flat out wrong.
Just for starters there's http://code.google.com/p/go-wiki/wiki/Projects
And there's probably more to a lack of an ORM other than "Go is immature." It's a fairly common opinion among the Go community that ORMs are not worth their complexity. I tend to share that opinion myself, after having worked with a few in a couple different languages.
As to only the lack of ORM would make Go immature? Honestly I don't know. There are tons of software written in JavaScript; do they make JavaScript mature? Hell no.
In a multi-paradigm language you wouldn't be tied to using an ORM but you should still use something that provides some kind of anti-corrupt support. In an OO language you can have nothing but objects so there is nothing else your database library can return. It may as well return objects that represent the records rather than, say a list of strings.
I know that I've used Hibernate for years. I've used it with DTOs. I know that it does provide a certain benefit for simple reads and writes. Unfortunately, Hibernate was designed to work in a disconnected manner like the Web. As a result you get into complications of session management. This is just one example of Hibernate maintenance costs.
Now I use Spring JDBC. This removes the noise of the checked exceptions, connection management, transactions, just like Hibernate. But I write simple or complex SQL in one place and map in and out contently.
In C# the session management is no big deal: you access everything via the Repository pattern, turn on trait injection and just make sure any repository method that will need a session has a transaction attribute. If you need to do a series of read/writes in one transaction you throw that whole method into the repository class and put a transaction trait on that method.
In any solution you come up with you'll either need a repository that handles sessions and so on, or you'll have to explicitly connect to the db every time you need it. Either case will be more work than what I've done with this solution.
Really? Because we managed to get just fine without one for decades...
I'm not going to claim that there are no legitimate reasons to hire people who are narrow experts in Blub (and only Blub), but I'm having a hard time thinking of any.
At an established company, you've got the luxury of time -- there's rarely a good reason to "need an expert right now" that isn't just a contractor. At a startup, where hiring the wrong person is a disaster, hiring an "expert right now" is like holding a loaded gun to your head. Ideally, you should be hiring "T" people -- lots of breadth, with lots of depth in at least one area.
A truly good programmer will pick up your language/framework in days, and be at full productivity in months, even from scratch. It's hard to do better than that.
Just because I've never written Erlang doesn't mean that I will automatically try to write a random-number generator (say) the first time I need one in Erlang. I have enough experience to look for a library function first.
Empirically, NIH tends to be more common in single-language developers, not less. People who place a lot of value on their "expertise" in Blub tend to do so because they're over-weighting the importance of their memory of the API details. When they don't automatically remember something, they leap to the conclusion that it doesn't exist. They're also typically a less-experienced cohort than people who have written in lots of different languages.
That's called "laziness", and is even more likely than NIH syndrome to be mitigated by experience. Certainly, having lots of coding time with a single language doesn't make you less lazy, and having lots of experience with different languages doesn't make you lazier.
Cheers
It's something to do with how critical the library functions are to you / your system. I would never write my own compression software, but I can see why people would just to learn about the trade offs.
It probably took a couple of months full time in python before I had enough understanding of the std lib to know where to find everything (I sat down and read through a description of most of the functions in there).
There are still plenty of libraries that would have made my life easier if I knew about them. I'm sure there are plenty more.
Having said all that, that's just for example. When it comes to hiring I'd still pick a good experienced developer over a specific language expert for a full time position. For me it's not so much about the understanding of a specific language as it is the appetite for understanding computers / systems in general that makes truely good developers.
Ultimately the task is going to dictate the best type of hire. Short term contract, get a specific expert. Long term hire, find someone who actually enjoys developing software :)
The point isn't that the generalist programmer will be 100% correct in all the details in new language, it's that they'll be able to quickly (and correctly) implement the important parts in whatever language you're using. Idioms tend to be the low-order bit of a solution anyway.
Third party libraries are also listed here:
http://go-lang.cat-v.org/pure-go-libs
And the ecosystem is not so broad or mature that you would miss significant libraries because there are too many options and you just didn't find them.
Otherwise you have a methodology problem. You don't do daily standups, where you'd have the opportunity to say "Yesterday, I started implementing X because I couldn't find a library" and more experienced coworkers would tell you "Use library Y instead".
Any project should have time allocated for "tech debt" and that's where this sort of thing gets addressed.
Blub is a very useful tool but has a bunch of quite esoteric gotcha's that an expert will be able to avoid due to long experience.
Expert has used almost all of the Blub framework over the years, including the more popular third-party addons and already knows what's best and fastest in a variety of situations without having to think about it much.
"A truly good programmer will pick up your language/framework in days, and be at full productivity in months, even from scratch. It's hard to do better than that."
Yeah, but then HR won't be able to tick off the 'Blub expert' box and, well, nobody would ever get hired! Or something...
An expert still needs time to become familiar with a large codebase and architecture. I wonder if a competent programmer could simply learn the language in addition during this period.
I can pick up a new language very fast but won't consider myself a polyglot (know a handful of languages). I do still consider myself a serious programmer.
My own experience is that there are PLENTY of programmers who have used, say, PHP and Python, but who you wouldn't want to touch your C codebase in a pair-programming session.
If you've used C++ and C, then sure, you can probably jump to just about any language. Someone who's only used Python (or worse, Java or PHP) will likely be a danger to themselves and others for the first year or three using C.
I started out with assembly, then went to C and then all the C-family based languages. Non C-family languages are actually rare enough to neglect for 99% of all programming tasks today.
Always remember going from something difficult to simple is easy, but going from something simple to difficult is not easy.
Great. There are plenty of hard working people to make this "piece of wisdom" completely worthless.
>Starting out with Python as a newbie is disastrous.
... why?
HTML->CSS->php->javascript->C#->Visual Basic->Java->Ruby->Python->C->Go->Scheme->Lisp->Haskell
I believe the "python way" and "pythonic" code that the community pushes is great for newbies, since it gets them thinking about not just writing code, but writing it idiomatically.
This, in turn, makes most think about why doing it the "pythonic" way works better.
There are plenty of programmers that wouldn't want to touch C to begin with, regardless of past experience. Anyway, why would you ask somebody with no experience in C to develop your C codebase?
>If you've used C++ and C, then sure, you can probably jump to just about any language.
Nope.
The message I replied to said:
>It's quite strange to me that people would identify as or look for a "[language] programmer".
So what I was saying was that you would want a C programmer to develop in a C codebase.
>There are plenty of programmers that wouldn't want to touch C to begin with, regardless of past experience.
I wouldn't want to do a lot of original development in C myself. I have used C -- and assembly language -- to do nontrivial things in the past. But I'm ready to be done with C myself.
>>If you've used C++ and C, then sure, you can probably jump to just about any language.
>Nope.
Umm...[citation needed].
The quality of a serious programmer is to get things done. Not tool tricks.
When I go out to hire a carpenter, I just ask him to show me some of his work. If I like it I buy from him or hire his services. I don't go around and ask him to demonstrate how he uses a hammer.
Today I wrote Java (LDAP server plugin), and ssembly (for unit testing some code that has to minimally interpret x86 assembly). I'll also occasionally need to write some JS/HTML/CSS for the web, work on systems programming for other architectures (ARM, AVR), write kernel code and drivers (C/C++), write/extend a Python script (HTTP test client), write Tcl (to drive simulavr), ObjC (iOS apps), and occasionally write some functional code for fun (I have no business case for it, sometimes it's just nice to work on something clean).
I've done and do all those things (and more) not because I have 'tool tricks', but because in nearly every case, I needed to use the tool most suited to getting things done in that problem domain.
Programmers that refuse to adapt to the given problem domain do their users a disservice. It's like the old joke about which nationalities run heaven and hell -- the worst possible people set to tasks for which they're innately ill-suited. However, programmers can learn more -- if they're willing -- and adapt to better suit themselves to the problem at hand.
Burnt to the ground on purpose because there were too many bugs or it became an impossible to maintain tangled mess of meaningless symbols.
By the way, since he only uses his screwdriver and you project requires nails, he'll take 5 times longer than your deadline.
Your end product will work for about 2 months, then you'll pour the gasoline on it and burn it down yourself.
If you don't already get recursion, though, you will struggle. Everyone struggles with recursion at first.
It takes a long time to become really good at C++.
Fully agree.
At the end of my CS degree, I was able to code in:
- Pascal
- C
- C++
- Prolog
- Smalltalk
- Camllight
- Java
- Assembly (x86 and MIPS)
- PL/SQL
The language itself is not usually a problem for me. I mean an array is an array in any language. It's environment. Example: c# (which I think in MS's best work, by the way); c# was easy to pick up. The .Net framework was another matter. That took time. Knowing where the resources are and hell - even getting comfortable with the documentation and the IDE took time.
So now, when I hire a programer, I'm not too interested in his language skills. I'm assume he can code well enough not to embarrass himself. It's his knowledge of the environment that we run. That's what I look for.
Agreed! My career is mostly database development. Very high level. Yet I felt comfortable in Go in a few weeks. In a few months I was handling low-level stuff (to me, anyway) like tweaking Go's web server. Go's official online documentation is excellent, although I wish it had lots more examples. The next best learning resource I have on it is the book Programming in Go (also get the Go Programming Language Phrasebook).
In short, they might not be writing idiomatic code, and you'll end up maintaining it for a long time. IMHO, becoming basically proficient with a language is very different to being able to create software which will scale well to large teams, while also aging gracefully over time.
Love this quote... "We also weren't sure if we would be able hire top talent if we chose Go, but we soon found out that we could get top talent because we chose Go."
Developers who enjoy their profession will look to the future, excitement gleaming in their eyes.
I've heard of business developing in Haskell a good amount of success. I suspect, for the same reason.
There is no way this could be true: last time I checked, a bare minimal Go HTTP server requires at least 2.8MB of memory on 64-bit machine. Are you using the default net/http library?
"This would in turn cause the load balancer to think it failed and take it out of the pool, thereby applying the load that the unresponsive server would have been handling to the remaining servers. And since the remaining servers are now handling the load of the lost server plus the spike, inevitably a second server would go down, the load balancer would take it out of the pool and so on."
It was 8 years ago, and the customer was running PHP, not Ruby, but otherwise it's the same basic story that lead to the creation of "Surge Protector", or its actual name, "Suicide Pact". http://rachelbythebay.com/w/2011/06/28/sp/
And, why are "fun" and "joy" terms ruby bloggers use for languages? Is this code for "easy" and "familiar?" As in, "this language is easy to learn.. It does not require us to learn difficult but mind-expanding concepts to become proficient."
Replacing ruby/rails with something (just about anything!) results in far fewer servers. Isn't this obvious to all? Is this really news to the average HN reader?
If that's an I/O bound API server, bet those two servers could be brought to one in a language/runtime that's more productive but a little less "fun" to learn.
Fun and joy are terms applicable here because the alternative is Erlang. Zing!
Go is rather ideal for these guys use case: if it wasn't an easy win, given what a snug fit their use case is, there would've had to have been red flags abound, as this really is a nearly idealized work load for Go's use: a hell of a lot of processes which sit around doing nothing, where one occasionally gets a message and forwards it along. Perfect Go story, as Go's lightweight processes (goroutines) are ideal for this kind of Communicating Sequential Processes routing workload.
There's certainly some cost in this design decision, more context that has to be swapped in and out and more state kept, but it's important capability to allow blind design & use- think Node, where everyone has to keep re-iterating how important it is to keep yielding to the event loop, to not do a lot of CPU work in a handler: irrelevant in Erlang world- in spite of the threading model not being OS threads, Erlang is happy to drop your lightweight thread on the fly when it sees fit.
Exactly. That is a subtle distinction but for cases where responsiveness and low latency is important that is key. Another thing Erlang has is isolation of process heaps. If one process crashes, it won't affect others. No shared data structures between processes. It all goes to fault tolerance but also a major win for a completely concurrent garbage collection.
Unless they're linking or monitoring one another, an other important property of tolerant and distributed system.
Indeed, but I was pointing it out because it's important to be able to do it.
Yes. [1]
[1] - http://www.haskell.org/ghc/docs/latest/html/libraries/base/C...
What's your measure for expenses? Because if it's size in memory goroutines seem more expensive than erlang processes: http://en.munknex.net/2011/12/golang-goroutines-performance.... indicates goroutines were measured at ~4k; the default start size for an erlang process is ~310 words, or ~2k on a 64b machine.
Is that really the case? Scala's Akka actor library seems like it would qualify just fine: http://letitcrash.com/post/20397701710/50-million-messages-p...
I do have a couple things to point out:
First: "JVM settings: -server -XX:+UseNUMA -XX:+UseCondCardMark -XX:-UseBiasedLocking -Xms1024M -Xmx2048M -Xss1M -XX:MaxPermSize=128m -XX:+UseParallelGC"
Second: "The test was run with 96 actors"
I am massively a fan of actors, I hound for good interesting Akka use cases being talked about. I'd also suggest digging into Kilim if one really wants to go batshit crazy in JVM world. But Akka actors are not alike what Go does- Akka went crazy fast at tossing messages around with a 2:1 oversubscription of Actors:Cores (50m msg/s was on a 48 core machine, with 96 actors), but this is a highly qualified situation- first it was done with some very well chosen black magic command line spices, and second, more importantly, it was done with a very limited number of actors, something short of the millions of tens of millions Go or Erlang might be ok with while still being stupidly fantastically high-message rate. I don't have any idea about Goroutines, but in Erlang the time sharing is mad- lightweight processes can be interrupted all over the place, allowing messages to flow in extremely robust & reliable fashions even when all the millions of processes on the system are going ape demanding CPU right now.
I have great respect for the JVM actor crew, for Akka, but read the post mentioned by & preceding the one you linked to- Akka tapped Java concurrency supreme guru Doug Lea to come in and build them an executor engine to make Akka run fast, real fast. And it does, phenomenally well, and you can reap that too, with nearly no real thinking about it cost- but if your parameters deviate too heavily, if you happen outside the bounds of this carefully set up JVM environment, who knows. What happens to your message rate when you start trying to use CPU too? What happens to the message rate when you have a million actors? Erlang, and so I've been told about Go, is, by nature, AOK with keeping millions upon millions of lightweight processes floating about passing each other messages over channels, and is not some masterfully reworked engine (the JVM) when running in those kinds of configurations.
That said, although Erlang & Go are the natively friendly to having massively concurrent systems and I still charge the JVM as not being up front designed for it, it's clearly capable. At scale it's not how fast or how good your runtime is- once you are in the runnings. For most people Akka will work great. If we were to say there's a 30% difference in msgs/s between Java and Go for X situation, if your company is make or break on that difference, your product is broke. Fix it. Learn how to scale out. Find what your development sweet spot is, what makes your workers happiest- be it Akka or Go or Kilim or Erlang or managing your own Node scale out- and dev to that. The runtime is drastially less relevant than how you get many runtimes working together to tackle the problem. And Akka here has some great answers, as does Erlang. Go, otoh, I haven't heard anything interesting out of. Node has some interesting stories, available options, but it's far from ready-to-roll out and no one has open sourced anything that threatens to gain serious traction.
Erlang sucks at string handling which is a no-go in Web developing.
Scala, Clojure, people don't even bother to setup JVM. Python is popular in some degree because it's installed by default on Linux and OS X.
Now I'm able to run hundreds to thousands of concurrent reports using a small VPS, the Go application is using 36MB of RAM (24MB front end + 12MB for background workers). Go language is well suited for my particular case (many concurrent IO operations).
This was my first Go project, in a week I was comfortable with it, I had many alternatives but I really liked the simplicity of Go, fast compilation and easy of deployment. Because I've missed some pieces from the Ruby's world I've combined Jekyll (Compass, HAML SASS, RedCarpet, etc) with Go. :)
I ask all this since I've lost count of how many times I've participated in or witnessed an averted rewrite via a good dose of profiling and a few key bugfixes. I'll acknowledge that's not as fun as a clean-slate project, but vast amounts of engineering time were saved.
What is new about porting code running in one of the slowest interpreters around to a compiled implementation of another language?
I was already porting Perl/TCL code to C++ back in 2002 with similar performance results.
Don't kids nowadays learn anything about performance in their CS degrees?
1- What is the state of the external Go libraries, especially DB (MySql), caching libraries (memcached), protocol libraries (Oauth). Are they stable 100%
2- How easy is logging and tracing in go?
Thanks.
Go has a bunch of good stuff surrounding SQL. I haven't used MySQL, personally, so I can't comment on which MySQL driver is best, but I know YouTube uses Go for something related to MySQL, though I can't say for certain exactly what. http://code.google.com/p/vitess
The goauth2 (http://code.google.com/p/goauth2) library is written by Brad Fitzpatrick and Andrew Gerrand (two members of the Go team), and is stable.
Logging is great. Interfaces make it really, really flexible. I'm not sure what you mean by tracing. Stacktraces? Those are easy to retrieve: http://golang.org/pkg/runtime/debug/#Stack
Having to interface with complicated SQL is a reason not to use Go (but not an insurmountable one).
I would agree, though--working with SQL is the worst part of the software I'm currently writing in Go. I think that's more a praise of working with Go than a condemnation of its SQL support, though.
I think the existence of a standardized interface like `database/sql` makes things strictly better.
An anecdote: I started making a new web application using MySQL. As soon as I realized the error of my ways (not because of the driver), I swapped out a single import from the MySQL driver to the PostgreSQL driver, and everything continued to work as it did before.
[EDIT] Anyone care to explain the down-votes?
And http://github.com/lib/pq for Postgres.
Python gives me a lot of choices based on the type of application I am building monolithic (DJango) or light (Bottle) and many package management and environment setup tasks (as with Rails, Java nightmares ect). Go on the other hand takes care of all the package management and environment setup almost non existent. YMMV good luck. [1] http://www.sqlalchemy.org/
[1] memcache client and server library https://github.com/valyala/ybc/tree/master/libs/go/memcache [2] go-memcached-bench https://github.com/valyala/ybc/tree/master/apps/go/memcached... [3] go-memcached https://github.com/valyala/ybc/tree/master/apps/go/memcached [4] ybc library https://github.com/valyala/ybc
I've been considering porting my CMS from mod_perl to Go, but I'm not sure how you work with the other files (CSS et al). I did read somewhere that you run Go from Apache but it's not recommended.
For hosting CSS, you either generate it programmatically and send the right Header, or you can use http.FileServe from the standard library [1]. (Surely other approaches are possible, but those are the two I've played with so far.)
The issue I have is that I would prefer to keep Apache around if I can (I have a few sites - some of which I host for friends). While my web server does have a few IPs attached, I'd rather not have to buy more IPs just to separate Apache from Go.
And to be perfectly honest, I do quite like Apache. (each to their own I know, but I've had little reason to complain about it).
I used to run Apache solo.
Now I run Nginx, which forwards requests to Apache or to my various go apps based on the domain name. Apache and the go apps just listen on different ports internally. The server only has 1 IP address.
Thank you
Here's an example of one I use to run my own `godoc` server:
<VirtualHost *:80>
ServerAdmin admin@burntsushi.net
ServerName godoc.burntsushi.net
ProxyPreserveHost On
ProxyPass / http://burntsushi.net:8080/
ProxyPassReverse / http://burntsushi.net:8080/
</VirtualHost>I might try that before dipping my toes into Nginx
If I had it to do over again I would still use Go's web server, as it seems to work great. My site can conservatively handle 1 million page views hourly, using a cheap box.
[1] https://groups.google.com/forum/?fromgroups=#!topic/golang-n...
I am genuinely curious to know why they chose Go over Scala. If it was the syntax, etc. I can partially agree because it's one of scala's weak points, but then they pitch the main reason citing performance, so I'm genuinely curious to know.
Personally, just like you, I think these guys could have achieved more with Erlang or Scala, but given the fact that they chose Go because it works well for their architecture, I am not complaining.
I WANT TO WORK AT THIS COMPANY!
I know HN has a hard-on for Go but come on.
I can't get over how pathetic it is to make a throwaway for that comment, I'm more embarrassed five people validated your comment and attitude.
why we needed 30 servers: Rails
The problem is, once your servers get saturated, requests queue up, processing slows down and users start to hit refresh which artificially and exponentially increases traffic. Then to compound things, servers buckle, which means you lose a resource right when you needed it the most.
A domino effect is one analogy, another might be how a small hole in a damn can buckle and blow open from the force of the water pushing through.
That's not quite true. With the right architecture, performance will degrade gracefully. You'll get slower and slower responses as the load goes up, and eventually start dropping requests, but the servers will not die and there will be no cascading failure.
One way to achieve this is to make sure the queuing happens at the load balancer, and no large queues are allowed to build up in the individual application servers.
Thus all you can do is slow the escalation in the hope that the traffic peaks before your resources buckle.
The only method I'd found that is "guaranteed" to prevent such outages is the use of sorry pages (ie a static page stating "We're experiencing high volumes" which users are directed too if the dynamic page connections are maxed out). However even that is just essentially a prettier version of a page time out - and I mean this in terms of usability rather than technicality. ie the site is still unavailable, but you're killing the connection in a user friendly way rather than allowing connections to stack or just flat out disallowing "> n" active TCP/IP connections.
Using a fair queueing system (such as Nginx HttpUpstreamFairModule) can limit the number of concurrent requests sent to workers so they don't get overloaded. It will make requests queue up at the proxy and then get distributed evenly.
See: recent discussion on problems caused by Heroku's random order load balancing.
Personally, I've been interested in moving to Go on a python-based project of mine. Thus far, I've avoided it because 1) the extra work required to self-implement a few third party libs I rely on and 2) I've been able to eek out sufficient performance using c extensions and cython.
There were less endpoints back then, but you can get the idea. The most heavily used operation being queuing up tasks/jobs.
It relies on a principle of being good-enough, not to stuff everything in, as a "feature sellers" and "buzzword shouters" used to do.
There are also lot of work of great minds behind Lisps or Erlang, and same principles in a foundation.
I find this tendency to constantly jackknife between talking about languages and talking about frameworks a little dizzying.
Shouldn't the decision have been what web stack to use? I'm sure you could get half way there with a bespoke Ruby web stack, maybe built on top of JRuby or with a sprinkling of C extensions. You could get the same poor scalability with some badly designed framework on top of Go [1].
There's a lack of meat in the post (hence why people are calling it out as PR). How do these features of Go make it easier to write applications or frameworks that cater to this particular scalability need? Could extra effort be put in up front to get something similar out of Ruby or any of the other languages, or will they always be sub-par? What is it about Go that makes it light up the rest of the stack in a way other languages don't?
Or have you just traded one trendy technology for another because it promises to be the magic bullet for your current itch?
[1] This isn't saying Rails is badly designed.
[1] http://www.flickr.com/photos/jianshen/8080852738/in/photostr...
[1] https://plus.google.com/photos/100264837158995116368/albums/...
while true; endThere is a recent trend of building more and more complex systems, have less coupling and 'good oop'. That's all good and nice but simple code is:
- more maintainable (a complex nest of objects & function calls all loosely coupled isn't)
- a lot more readable
- easier to optimize
- better for your sanity
Some languages have build a culture of extreme complexity and are notable for building huge structures and systems to do simple tasks. Having a 50K lines of code dedicated to just inversion of control or O/R mapping makes a problem a lot more complex than it probably needs to be.Exactly. That's the terrible stuff with all this "enterprisey" mindset: people are working on medium-sized codebase made of this special kind of hell that Java/C# + ORM ([N]hibernate) + XML + SQL is and these app often run into the 200K / 300 KLOC lines if not more. Yet what does these applications really do? Actually not very much. Yet these programmers are sure to be working on super-advanced stuff because their codebase is big.
When several companies reported a drop in LOC of 90% by switching to something else than Java then at one point you have to at least consider that maybe most of your Java codebase is hot air.
PS. The fact that you can point to one (or a few) efficient abstractions doesn't mean they all are.
More close to heart, the abstraction that source control gives you. Imagine not having git (or whatever tool) and thinking you will compare this weeks code with what was available last week. Now just do the same based on the changes introduced by a single developer. Trivial with the abstraction of source control. Hella tough without.
So, no, just because there are layers of abstractions does not automatically mean things are going to be slow.
All of that said, I can see and ultimately agree with your point. Excessive abstraction can be bad. Unfortunately, I think the jury is out on where the hell that line is. (Likely they are distracted with other pointless questions while others are out solving problems.)
Abstractions can definitely be an improvident in some cases. They just bring extra complexity at it's cost. In the 'map' case you pointed out, you now need to take into account the performance characteristics of an array, one or more hash functions and linked lists in their specific configuration.
Even though the lookup of a hashmap is supposed to be O(1), you now have to run a hash function for every lookup. That's bound to be slower than the simple integer addition we were doing before on the flat array.
Besides that, if it's a bad hash function (or if the data is bad), performance will easily go down to O(n).
>> So, no, just because there are layers of abstractions does not automatically mean things are going to be slow.
That's not what I'm saying is it? I'm making the point that it'll be slow/er/ because of the overhead of the abstraction. I didn't say "less productive" or "every abstraction is bad", I'm point out that each extra layer comes at a cost and that the extra cost gets buried the more layers you add.
I'm not going to go into the source control argument because I'm talking runtime application performance and mental overhead, not developer performance.
Basically, I object to the idea that abstractions slow you down by their nature. I agree that poor or unnecessary ones do so.
What could be more expensive than rewriting all you code? For many Rails web apps the cost of additional servers is far below the cost to rewrite things in Go.
Obviously, the economics of a rewrite depend very much on the size and complexity of the code base, but it didn't sound like they had a huge code base at the time of the rewrite.
"... Java derivatives like Scala and Clojure ..."
Someone help me out here: In what way is Clojure a Javav derivative?Title should have been: "How we went from 30 servers to 2: Replacing Ruby"
You can say anything bad about the performance of Ruby and Rails etc. but rspec, cucumber, capybara, vcr, factorygirl are really important features to start from zero and reach a viable product.
`go test`.
> Does Go provide an ecosystem that supports agile refactorings that are common in lean startups?
Go has a compiler and is staticly and strongly typed. Which automatically makes it at least an order of magnitude easier to refactor safely.
Not really sure about the other stuff you mentioned. I've never even heard of BDD before.
Out of curiosity. How does a language specifically support "agile refactoring"? What features permit (or hinder) stopping every couple of weeks and removing the accumulated WTF's in the codebade?
Want to buy a left handed stapler?
Iterating: http://vimeo.com/53221560
I write better tests for my Go code than for any code in other languages that I write. But maybe I just think in complementary ways to Go's testing philosophy.
Unit testing in Go is refreshingly simple. And it comes standard with the Go toolchain.
I haven't came across any Go libraries without tests.
* gospec seems to be dead/not widely used
* I don't see projects measuring their code coverage
* As pointed out in my first comment, I couldn't find high level testing tools and none of the repliers could name one, too.
If you don't have tests to measure function and performance, any new technology is just playing another round of Roulette and/or "bike-shedding". Most projects and companies — to my knowledge — don't fail because of 30 servers for Rails but in the inability to iterate (to find a profitable business segment) without investing/burning bulkloads of money re-engineering. Therefore any serious business use requires a deep evaluation and comparision with existing methods, especially in the quality of service sector.
The Agile/XP/TDD/BDD-movement was not created because of "bad and slow" programming languages. It's because failure happens all the time if you like or not. It's about dealing with the omnipresent risc and changing specs.
I suppose you have to make that time far enough away that it won't affect your business. If you go past it, your good developers will leave and you'll likely only get lower class devleopers who have to take the job.
As a result your entire stack will suffer. The business side is important, but the entire engineering side can die if you neglect it too much.
Complexity must be managed.
That said, you are correct about:
* Few projects use CI. I think this is due to the fact that most of the libraries being developed are done by very small teams that see it as too much overhead.
* Same with code coverage.
* Most find the testing that Go uses for the language itself to be more than enough.
I think that Go has a much different attitude towards development than you are used to.
I can't quite quantify why and I could be wrong, but I suspect not all of the testing methodologies you talk about are necessary.
Would be great for someone else also experienced with Go and experience with the type of testing environments rmoriz describes to chime in!
Cute.
That's still not 2 mind you...
Obviously there must be other architectural changes in play here (I'm guessing RoRs thread-per-request vs some kind of event loop on Go?). Please be more specific.
'SyntaxHighlighter.config.bloggerMode = true;'
Undefined variable: SyntaxHighlighterError
this is one bold as fuck post.
>> Q. How does Dart relate to Go?# Dart and Go are both language projects started at Google, but they are independent and have different goals. As a result, they make different choices, and the languages have very different natures, even while we all try to learn from each others' work.
Hmm, don't think I want to bet the farm on that.
I've only dabbled in Dart, I can't speak to how vital it is, currently it only seems viable when translated to JS or when using in a server-side VM, which is certainly an option if you want.
(sorry, I originally had written Google where I meant YouTube, see "Vitess" for more info)
Erlang is not memory efficient (compared to Go? I don't have benchmarks to back this up) AND the learning curve for developers not exposed to functional programming (which is a lot) is quite a bit higher than it is in Go.
At least as much as you're willing to share. :-)
It feels "fresh" and lightweight to the beginner, and reminds me of TurboPascal in some ways.
[1, 2, 3, 4, 5].reject {|i| i < 3}.map {|i| i + 9}
I did the go tutorial the other day and I became a little worried that one would not be able to do this kind of thing without a bunch of unwieldy declarations. I think that would be a showstopper for me.
Thanks for any insight you might have!
As a commenter upthread pointed out, Go and serverside Javascript are aimed at very different use cases and audiences.
You go fanatics are incorrigible.
What he's describing is far more than possible using interfaces. I have plenty of code that does so.
How is that "wrong and he knows it". Your worse than any Go fan here. Where the hell does someone get off being vitriolic about a language or someone's preference for that language. Pathetic, at least have the balls to post under your real account.
That having been said, as an "incorrigible Go fan", I would love to see proper generics. It's something I'm enjoying in Rust. It's also something that everyone is open to adding in Go 2, so it doesn't necessarily have to be a permanent absence from Go.
I assume they're not gainfully employed, or else they would understand that the two languages/platforms have very different goals and principles.
Chord was on about "Rails" is better, couldn't fathom a web world without MVC and failed to understand that Rails was just a framework on Ruby and that one could write similar helpers in Go.
It was the perfect example of Dunning-Kruger. Painful to witness.
Something about golang just seems to attract a certain flavor of nutters.
Erlang: [I+9 || I <- lists:seq(1,5), I >= 3] Haskell: [i+9 | i <- [1..5], i >= 3]
Like go, both Erlang and Haskell both have strong concurrency stories. For an I/O bound server in a production environment, Erlang is a very safe choice.
Compared to these list comprehensions, that ruby example looks unwieldy.
In my experience, people who write in Go value code clarity over terseness.
package main
import (
"fmt"
)
func Map(fn func(interface{}) interface{}, xs []interface{}) []interface{} {
res := make([]interface{}, len(xs))
for i, x := range(xs) {
res[i] = fn(x)
}
return res
}
func main() {
words := []string{"foo", "bar", "baz"};
// First we need to create a version of words that has the []interface{} type.
interface_words := make([]interface{}, len(words))
for i, w := range(words) {
interface_words[i] = interface{}(w)
}
fmt.Printf("%v\n", Map(
func(x interface{}) interface{} {
switch s := x.(type) {
case string:
return s + "!!"
}
return interface{}(0) // Need to please the compiler.
}, interface_words))
}http://play.golang.org/p/oH850AdLuQ
what you don't realize (apart from the fact that go doesn't terminate lines with semicolons since 2009) is that you don't need to create a copy that's typed []interface{} because []X already satisfies interface{} and you can use reflection to handle it. if a seasoned Go programmer wanted to write a somewhat generic map function they'd do something similar to this:
http://play.golang.org/p/qM8sBNcdwY
It doesn't look pretty and you're right, most go programmers don't have to write code like this. It is much more common to define a common interface for something that's map-able and expect callers to implement that. examples in sort.Interface.
Also, what about semi-colons?
nevermind the semicolons, 'twas a joke :)
There are over three throwaway accounts created exclusively for this thread to shit-post about Go, to steal an old term I have never, ever used on HN before.
Go appeared a few years ago, quickly became pretty well-known, and continues to grow in popularity. Maybe it's seen as "threatening" to older projects like Ruby and Python? The most vitriolic comments always seem to come from Ruby, Python, and Rust partisans. Of course, I'm not sure why they're so threatened by it, they themselves explain in great depth how the lack of generics or exceptions will prevent anyone from writing any real code in it, or even trying to in the first place!