It's actually the opposite, sims always go to the nearest source for whatever it is they need despite traffic or congestion. Some randomness in picking a destination might actually solve the problem without requiring any particular intelligence.
It's actually the opposite, sims always go to the nearest source for whatever it is they need despite traffic or congestion. Some randomness in picking a destination might actually solve the problem without requiring any particular intelligence.
At various points in this one or two vehicles will peel off from the pack in a random manner - often towards stops with nothing to pick up.
So the aggregate effect seems to be a clump of city vehicles moving randomly around the city, neither towards nor away from places where they're needed, and you're relying mostly on the random "split from pack" behavior to get any real work done.
http://www.youtube.com/watch?v=l_ufAd79bOA
Edit: actually, they seem blocked by cars from the left lane. They'd go left otherwise!
A developer has said that they are using D*I have no idea how they have let this go out without putting more work into this...however maybe the same people who wrote the AI are responsible for running the servers and this is why we're seeing problems there too?