If the only way you play is to build large, spread out suburbs full of low-density buildings then yeah, you can conceivably play the game without seeing the ill effects of the bad pathfinding.
But as soon as you even see your first high-density high-rise the whole thing starts to fall apart.
I don't think this is necessarily unfixable - but it does require a level of reimplementation that I don't think EA would be willing to make.