Edit: After looking at the screenshots closer, that seems to be the case.
The device ID 0x11BA becomes 0x118F. Vendor ID remains 0x10DE on both. Memory, CPU and other important stuff are basically the same.
Very cool!
Edit: After looking at the screenshots closer, that seems to be the case.
The device ID 0x11BA becomes 0x118F. Vendor ID remains 0x10DE on both. Memory, CPU and other important stuff are basically the same.
Very cool!
If the professional counterpart is actually worse for gaming, perhaps its because the resources are allocated to supporting multiple displays instead? In that case, is it reasonable to consider this crippling the device?
Is it worse for gaming only because of multiple displays (I.E. actual difference in architecture) or is it different in how the funcionality is offloaded by the software based on the device ID? Until there are benchmarks of an actual game played being played before and after, it would be pretty hard to tell.