Virtual Leagues Fold, Forcing Gamers to Find Actual Jobs
nytimes.com
nytimes.com
Next article in the series: Non-Virtual News Sources Fold, Forcing Journalists to Find Actual Jobs.
Also in other countries professional video gaming is even stronger than in the US. I was surprised when visiting Korea to see in airports big screen TVs showing video game championships. The big money's over there, someone recently signed a six-figure contract:
http://www.sk-gaming.com/content/22880-FOX_officially_unveil...
Quake-live is a great example of a game that could really become the next "basketball". It can run on almost any computer (10 years old) and the gameplay has stood the test of time which shows how incredibly balanced the game is.
Maybe this shitty economy will help weed out the lazy and force people to be useful again.
As to being useful, the only thing that makes professional football players more "useful" than professional gamers is the fact that their entertainment industry is more mature and established, which allows them to move more money around. This will probably change in time, with games steadily gaining more popularity with mass market.
I still find it hard to believe that gaming has even become something considered a real profession. Something just feels off about that. Kids used to dream about becoming astronauts and doctors when I was in elementary school and I honestly don't want that to change. Especially with gaming, their only goal will be to play games until they're good enough to play professionally. This logic is coming from having to help my younger sister with homework and making sure she is doing well at school, something that seems a lot more difficult than when I was in school because of endless distractions (and the internet). Gaming is already an issue - she and her friends play a lot of games, I can only imagine the arguments they'd start giving if professional gamer came into their vocabulary.
As far as usefulness goes, you're dead on about the entertainment industry and their current demand. If people want entertainment then they have a need that can be supplied with a product, in this case a 'professional gamer'. I do think that this logic is flawed as well because people find a lot of things entertaining and a line must be drawn somewhere.
I understand that some people here are (ex-)professional gamers and might be inclined to down vote me to oblivion - I'd ask for a comment on your responses instead.