doesn't the quadratic timing function pretty much simulate gravity given the right coefficient, and i suppose pixel pitch?
http://themeforest.s3.amazonaws.com/74_jquery/jquerygravitys...
http://themeforest.s3.amazonaws.com/74_jquery/jquerygravitys...
I don't think the author is saying everyone should use a physics engine now. I think he means that we should use real-world physics as a guide to making more realistic animations, be it with a simple effects library or a full-fledged physics engine.