Can we take baby steps, and get really rich, hardware-accelerated UIs (maybe canvas based), WebSockets, a nice debugging experience (source maps), etc... before we're trying to play Crysis 3 in the browser.
Can we take baby steps, and get really rich, hardware-accelerated UIs (maybe canvas based), WebSockets, a nice debugging experience (source maps), etc... before we're trying to play Crysis 3 in the browser.
Au contraire, http://www.theverge.com/2013/3/30/4165204/microsoft-bringing...
*I totally nerded out when I found out by the way.
Longterm in also makes sense to think of games loading on demand while you play vs downloading everything to disk and install it somewhere. It also solves alot of the piracy problems of the industry.
Today there are Game Engines like Unity3D that already offer Native Client deployment and have their own browser plugin for IE or anything unsupported. Add to that a HTML5 deployment option through Emscripten & ASM.js and the games will basically run anywhere, just in edge cases requiring a plugin.