If I wasn't into gaming, I'd be able to move completely off of Windows. But until games are available and peripherals "just work", that's not going to happen :(
They have always 'just worked'.
Is everyone with these stories using some obscure hardware which requires propietary windows drivers and/or some obscure distribution or something?
I'm not trying to be snarky or dismissive, but I've been using Linux for the last 14 years and I've never had any of these problems people talk about with regard to basic input devices or audio drivers.. even when I went through my Gentoo phase.
I also converted entirely from a Windows-only XP world, to a hybrid Ubuntu / 7 for gaming setup, and now I'm just running Arch only. I always got my pointer acceleration to align perfectly between them.
Hell, even the DPI switching on the G500 works. I think it is built into the mouse, though.
The lack of games is my main issue - if that was solved, I may go buy a keyboard that works on linux :p
Otherwise it might look like FUD to any outsider that could help.
noppoo choc mini (only the new ones, the old ones work fine on linux). The keyboard at least is a solvable problem, and the weirdness is in large part due to the weird firmware which sort of pretends to be two keyboards. I found a fix for OSX, but was unable to figure out how to get it work in linux in under an hour. So, I just got an older keyboard for work where I have to use linux, and went back to using only windows at home.
I'd love to be in a situation where people who made peripherals made them work on linux in addition to windows, but that's not the way things work atm :(
I'm mostly talking about RTS games (think StarCraft) as well as some rhythm games (think Osu!) where persistent mouse behavior is essential to playability.
Competitive fps players actually often play at very low dpi on essentially barebones hardware (think Intellimouse Optical @ 400dpi) compared to what's out there. Because these older mice don't actually have any dpi switching functionality, they usually don't require any special mouse drivers.
This is also not about whatever special fancy macro buttons on the mice not being supported.
RTS players tend not to care about this because they do not need the level of accuracy required to ping off headshots while moving, thus they're happy with "good enough" while manipulating DPIs in ways that'll cause all sort of sensor problems which could be a deciding factor in an FPS game.
If you care about having the best mousing experince you're really talking about using a deathadder, g400 and their kin. You are correct though, fancy macro buttons and high price tags tend not to get you the best mouse. But to think the RTS player relies on their mouse as much as the FPS player is folly.
"System Requirements PC or Mac with USB port Windows® 8/ Windows® 7 / Windows Vista® / Windows® XP (32-bit)/ Mac OS X (v10.6-10.8)"
I enjoy the ability to fully utilize my right hand and minimize the amount of movement I do to and from the mouse, both for work and general computing.
Depending upon what you want from your mouse ( in the case of the naga, do you want custom binding of macros to buttons beyond a numeric keypad? => if so you need the driver support :( )
A good alternative that I use on my linux machines is: http://www.razerzone.com/gaming-mice/razer-lachesis/
Which has its own memory to retain macros(can be a pain to load, I have typically used windows VMs w/ drivers :/)
okay, just color me surprised that anybody needs that much accuracy. I stopped playing shooter games in ~2004.
s/surprised/bemused/, I suppose. AAA games are srsbzns.