Consider games for an example of poorly invested resources. The graphics have improved dramatically in video games between the era of Chrono Trigger ('95) and now. The quality of the games has declined. These two trends are linked together. Now that the budget for a game is in the 7- and 8-digit range, business people have creative control over games, and games are more likely to be designed by committee. Thus, they end up sucking. Improving the graphics will not solve this problem, but there's still demand for high-quality games that is not being met through traditional channels.