Humble Indie Bundle 8
humblebundle.com
humblebundle.com
Hotline Miami, in my opinion, is the centerpiece of this bundle. It's about storming a building and killing all of the occupants in interesting ways. It channels this weird 80s rave aesthetic and feels like something between an arcade game, a puzzler, and an action movie. The art uses low-res 2D graphics in a way that's distinct from the usual "8-bit emulation" style, focusing instead on small details. The gameplay complements the art/sound/story elements, and somehow manages to convey more violence than I felt playing Gears of War. I mentioned a story -- it's pretty good, I think, although it's not really the main attraction of the game. Hotline Miami is a game that works very hard to make you feel like you're part of the universe, and, for me, that definitely paid off.
Little Inferno is lots of fun, and casual enough that you can play it in little bites sometimes. If you're going to play it (and you should!), I would not recommend reading past this point. I really like Kyle Gabler's description that "Little Inferno is a quiet introverted art project masquerading as a loud extroverted shopping game." It's fun (although not really challenging or game-y, not that it's designed to be) at first, and then pulls you into its story very effectively. The result is that I didn't notice that my little casual play session had turned into a kind of desperate dash to unlock the next tidbit of story until the game commented on it. It plays on your feelings very well, and the ending is up there with Portal as far as innovation and poignancy are concerned. Both Little Inferno and Hotline Miami gave me trouble sleeping the days after I finished the game, and that's a good thing.
Awesomenauts is like DotA, but 2D and simpler. The graphics look a little childish, but that belies the tightness with which everything handles. It's well made, and fun for the occasional bout of competitive play, especially if you don't have the time/nerves to get good at DotA/LoL like me. That said, I don't find myself playing it very often, although that's probably more because of me than because of the game. Oh -- and it has microtransactions, but they're well-managed and totally optional.
It's a neat game, but saying it's casual is like saying TF2 is a casual game (i.e. not really). The way it works also leaves a lot to be desired for. It allows premades to play against Solo Queuers which really isn't fun for either side (premades don't learn much and SQ are unorganized and easily dealt with).
NOTE: I had ~400 hrs played and I managed to reach r2 in Solo Queue (though lost it eventually).
https://soundcloud.com/devolverdigital/sets/hotline-miami-of...
EDIT: Looks like the soundtrack is not included.
My opinion is that the game is a mediocre platformer with only a few new mechanics and scores of older, well-trodden ones, amateurish level design, lots of boring repetition, poor conveyance in parts, and lots of little flaws that make it (again, to me) not much fun at all to play. Its only saving graces are the wonderful narration (done by this exciting British guy named Danny Wallace), and the excellent use of color. If you don't enjoy the first 15 minutes, your experience probably won't improve in the many hours to come (on a side note, I feel the game is about 1.5x as long as it should be. there was a lot of "sheesh -- when will this set of levels end?" in my playthrough). You're better off just listening to all the narration (which is great, and really adds a lot of pathos to moving rectangles around a screen).
I should emphasize that I don't think Thomas Was Alone is a bad game. It tries to do a lot of things (probably too many) at once and does many of them right. The ones it flubs up, though, cause the game to be tedious and unfocused and frustrating in enough places that, for me, it ceases to be fun to play. Give it a try -- you may enjoy it! I didn't.
(Sorry if my complaints here are vague. There's a lot I want to say because I just finished playing, but it's late, and I'm trying to keep this to a "should I play it?" kind of blurb. If it would help someone to know exactly what I think is wrong with the game, I could make a longer thing or a video or something. )
It's the same reason I've bought 50 games on GOG.com so far, and actually only found time to play 2-3 for short periods. The price per purchase (even when purchasing multiple on a weekend deal) is low enough to not make me feel guilty, and I get something to look forward to.
At the moment, I'll pass on HB8, atleast until I see what bonus games are inevitably added to the Bundle.
Well, that and the fact that I have several dozen games I could futz around with should I find myself suddenly possessed of the "free time" to do so.
For the $30 (or whatever it is) / year I can feel good about contributing to indie devs + charity, and that's worth it for me.
Also, the developer deserves some success; he has released 50+ free games over the years: http://indiestatik.com/2013/04/25/who-is-the-next-cactus/
I've purchased Fez and Bastion soundtracks from this site as well.
ADD: See also a link to the Bandcamp page for Dear Esther's soundtrack further downthread.
Maybe they're just being slow getting them uploaded, but it's a disturbing trend. I think there are now 23 games in my Steam library that claim not to be available for Linux, even though Linux ports exist. Writing games is very hard. Porting games is hard. Uploading games is easy.
You don't need Steam to play these games.
It's like the difference between distro packages and stuff you've compiled from release tarballs.
It's like the difference between distro packages and stuff you've compiled from release tarballs.
Steam collects information about you, and when Steam is down, there's a possibility that you won't be able to play your game. If you bypass steam you don't get these issues. Given this, that simile isn't apt.
I expect a little better vetting from games that are on Steam, so he has the ok to download whatever he wants from there.
(I like the convenience of Steam, but I think having DRM-free downloads is important too.)
While I've put in some effort to get random games to play, I can tell you if Wizards of The Coast would turn their client over to Valve and let it run through Steam, it'd be a hell of a lot better than what they have now.
Even though in this particular case, I can log into humble bundle and see a list there. But, it's still easier to launch steam and see what's the best way to kill a couple hours before bed.
So download the crossover version from their site now, or wait for the native port to appear on steam when it's ready.
It's not like they're hiding this, there's a link to that page right underneath the words "Dear Esther" on the landing page.
[1] http://support.humblebundle.com/customer/portal/articles/116...
via http://support.humblebundle.com/customer/portal/articles/243...
If I already have a game(s) in the bundle do I have the ability to
gift the extra copy in the bundle?
Unfortunately, if you already have a game in the bundle you will
not be able to gift the extra games to a friend.
Please consider your bundle a "unit", and not to share copies of the
games or Steam keys from it.
If you'd like to give a copy of the games away, we have a system in
place that allows you to buy a gift key from www.humblebundle.com so
your friends can have access to direct downloads as well as any Steam
or other keys we have included.SoundCloud: https://soundcloud.com/kylefromthefuture/sets/little-inferno...
He makes them both available for free download here:
http://kylegabler.com/WorldOfGooSoundtrack/ http://tomorrowcorporation.com/little-inferno-soundtrack
I found out about Kyle Gabler as the score to the final animation composition (50:00) in Bret Victors fantastic "Stop Drawing Dead Fish" talk: https://vimeo.com/64895205
Dear Esther is a first person explorer that plays with narrative in an interesting way.
Thomas Was Alone is a platformer about a rectangle named Thomas and his quadrilateral friends. They become self aware. Story narrated in a great British accent. Lovely short-form game.
Proteus is a first person explorer where the soundtrack mirrors the landscape. It has a lo fi beauty.
Hotline Miami is a very violent, very tightly designed kill em up. It is the meatiest of the five I've played.
Little Inferno is a graphically beautiful comment on skinner boxes and recent trends in game design.
We had a wander over the weekend, it was surprisingly good as a joint adventure and I'd definitely recommend going through it with at least one like-minded person.
As a critical piece in the "Games as Art" movement/feud/war, Dear Esther is certainly polarizing, but I am of the opinion that it should be experienced with a certain amount of Shoshin because enjoying it might require a bit of unlearning.
Hope you enjoy it!
(And it's a really fun game too! Easily worth the price of the bundle by itself.)
On my system (running Linux) whenever the game starts playing a new song it keeps playing the previous song too. The longer I play the louder it gets - eventually it's impossible to hear the narrator.
I'm assuming that isn't supposed to happen. Is anyone else seeing similar behavior? Also, is there a bug list (or some other method of reporting issues) anywhere? Looking around, I don't see anything - and I'd like to keep abreast of what's going on with the port.
It's a wonderful game otherwise - reason enough to buy the bundle all by itself, in my opinion.
Rarely am I moved by a game nowadays. It's heavy. Hotline Miami alone is worth it.
Hotline Miami is great as well!
Its a brilliant business model and it proves it can be profitable.