tl;dr. Does the omni + oculus rift increase realism enough that violent games require extra caution?
tl;dr. Does the omni + oculus rift increase realism enough that violent games require extra caution?
The secret jumped out at me when I read that drone pilots were getting real, bona-fide combat PTSD just from pushing the button while looking at those grainy monochrome heat images. People (almost all of them) know the difference between real and imaginary. "The Line" is in us, not on the screen.
Also there's the fact that military training conditions people to kill automatically without thinking and the fact that virtual reality has a proven ability to decondition people with PTSD or fear of spiders(with real results in real life), which is basically the same psychological process of military conditioning.
All this raises interesting questions about "the line" between real and virtual , that at least be tested before wide scale deployment of VR.
http://www.ncbi.nlm.nih.gov/pubmed/20712501
Efficacy of VR exposure therapy in anxiety disorders , in cluding PTSD:
http://en.wikipedia.org/wiki/Virtual_reality_therapy#Efficac...
Exposure therapy probably works via habituation or conditioning.
http://www.nelsonbinggeli.net/NB/CBT-Exposure.html
The knowledge on how military training works is found on dave grossmans's book : "on killing".