How cabinet rentals could save the flagging arcade game market
arstechnica.com
arstechnica.com
I know it costs a fortune to develop a game. But why not install super-juiced PCs and ultra-high-res monitors or ultra-large screens, of the sort that I couldn't afford or fit at home? I remember playing a Sega R-360 which came out in 1990 : https://www.youtube.com/watch?v=FVbmoF9Ehuk
Good luck finding anything this cool in a US arcade nowadays. I would cheerfully pay $5 for a few minutes in one of these with an up-to-date space/flight game. I don't want a nostalgia trip playing some 30 year old console (well, OK, sometimes), what I want is a new experience that I can't have at home, but manufacturers don't seem interested in offering that.