Candy Crush Saga is earning $200m+ a year
download-free-games.com
download-free-games.com
These games prey on those least equipped to understand how their fears/desires are being exploited, and it's a shame to see they are being rewarded so well in doing so.
Shameful.
This 'game' sounds more like a fruit/slot machine, but much more sophisticated and accessible.
No, there isn't a clear categorisation rule to say what's exploitative and what's just people who need to take responsibility for their own actions. That's because the world is fuzzy and isn't made of syllogisms.
This is the official line; it's not the real reason. The real reason has a lot more to do with racism (in the case of drugs), cronyism, pork-barrel politics and protectionism.
And, btw, I have no problem with InApp purchases properly done. Paper by FiftyThree (extra tools), Build-A-Lot (extra levels), and Pioneer Lands (Extra Levels + Extra Game Mechanics + Careful balancing) - are just three examples where this is done really, really well. I have 401 Apps purchased/downloaded, I've spent north of $2K on the AppStore, and I don't begrudge game developers (Indy or otherwise), making $200mm on their games - I just don't like to see them preying on vulnerable emotions to do so, or making money by resetting a "Just need 5 more moves" counter - that's just lame.
I'm assuming candy crush is the latest in this line of game?
Candy Crush is the epitome of Pay 2 Win when you remove all scruples from the equation. Candy Crush is a literal slot machine but without the chance of winning anything.
If a casino was changing a game from skill to luck in the middle of play they would be shut down.
As a side note, I'm not sure how seriously one should take an article that is a giant jpeg hosted on download-free-games.com.
After my company gets our "$200m+ a year", I would think of something else to sell. Or not.