Your Startup’s Office Is Missing a Room
tomtunguz.com
tomtunguz.com
But then I remembered, I did this myself! At home. With my father. In a much leaner way.
I am a sole founder, working at home, while my wife pay for our bills (all that to say, I have no money to invest). My product is sort of "online pills dispenser as a service", a SaaS B2C helping elderly people organize their medicine. And my father is just my target (actually, I started all this thinking of solving his problem). When created the first version I went to his home and let him use the site. I just typed the URL and then just kept watching. He pains attention to details, so I left, one hour and a half later, with literally more than 50 notes of changes that I should made. From small design and copywrite details, to whole new features.
And you don't need webcam, microphones and a soundproof glass. This is the case if you have bosses for whom you must report. If you are the founder, just you, there, taking notes(and asking the right questions) while the user experiment your product, it is enough.
If your friends are the target, your house is fine. If you must talk to strangers, a public computer is enough. Even Eric Ries on his book talks about customers going to their office to do this - not a whole "usability room". Sometimes I think funded startups spend their investor's money just for the sake of it.
One trend I have noticed a lot in Berlin is money being spend in all sorts of things that are in no way related to the product or service the startup was trying to create - and the few times I dared asked I got the same "they are investing a lot of money on us man, that party should better show it!".
While the investors think: "If they don't spend all our money I will think they are lowing the chances that this investment will pay back, so they better spend it all".
Throwing in the webcams, eye-tracking, or what-haves-you IMO incorrect lends an air of specificity and scientific-ness that isn't warranted.
Before we launched our last product update we brought people in to use the app. It was very much as you described - we invited them to come into the office where our PM sat with them, watch them used the app, and asked good questions.
The much more subtle behaviors are IMO not determinable via pseudoscientific things like watching facial expressions, eye movement, heart-rate, or whatever these things are supposed to measure. Best A/B test for the rest.
Including this, very well put, pseudoscientific things, on the qualitative phase must do more harm than good. Maybe they act as an excuse not to really test the assumptions.
Steve Krug calls it "Lost Our Lease Usability Testing" and explains how to do it in Don't Make Me Think. You can download the relevant chapters here: http://www.sensible.com/downloads-dmmt.html
We did this at a company I worked at a few years ago and it made us completely change how we were building the product because our target users got nothing out of it (I talked a bit about this a RubyFringe: http://www.infoq.com/presentations/francl-testing-overrated)
Both kinds of feedback, lab and cafe, are useful. They each provide a different kind of feedback, from a focused and unfocused user so they aren't mutually exclusive. Rather, both are worthwhile.
Plenty of market research companies offer rooms like this for rent.
You don't need that to get value. Initial investment for "lost our lease" usability testing is $99 for Screenflow and $70 for a Snowball USB microphone. It would help to do the test in a room that's not full of people, but grab a conference room, or do it after work.
There's no reason a bootstrapped startup can't afford this -- in fact, there's an argument to be made that they can't afford NOT to do it.
There are a few companies doing this already, so not exactly new.
It made starting my grad work in usability much less painful.
(Relevant anecdote: where I used to work had a makeshift UI rig with webcams and laptops. It could be dragged into any conference room for bringing in end-users (teenagers) to try out new games/experiences/interfaces in progress. How do yo find end users? Offer $5 to $20 gift cards on craigslist for their time if your product is broad enough.)
i think that the dishonesty of human-to-human conversation is exactly the problem that usability labs are trying to solve. People are way less likely to complain about your product to your face, they'll keep insisting it's good and you'll have to work harder to drag the problems out of them.
QED, right? ;)
I have found that in early stages of a startup that one or more subject-matter experts who are hopefully involved with the space can give much more direct feedback in the early stages.