If anything, it seems like the book was just clearly documenting what nearly every writer was already doing anyway, in some cases basically as far back as three act storytelling has existed (even prior to movies existing at all).
If anything, it seems like the book was just clearly documenting what nearly every writer was already doing anyway, in some cases basically as far back as three act storytelling has existed (even prior to movies existing at all).
I like to think of it as a pattern -- something that has been proven as one way to tell a story. Screenplays are particularly conducive to this patterning because (1) movies are generally about 90-120 minutes so not a huge variation in length, (2) each page of the screenplay is about a minute on screen so you can easily project where critical points usually sit, e.g., the inciting incident, and (3) really big budget films seem to be made more on how not to lose money rather than how to try something original and potentially misfire. The third point is why Hollywood prefers making a movie with a proven market and audience (i.e., proven book sales) than using original spec screenplays.
I agree it's not the only way to look at things.
But the original article is talking about a formula that is apparently much more prescriptive than the three act structure.
Really, all this has happened before.
OR, to sum up the RMS<->Joy debate about open source: "There is nothing GNU under the Sun."
Perhaps the genius of this book is it has achieved the correct enough formula for comfortable mediocrity? Dunno. Do not care.
incidentally, I think there's even an analogy to sports management in this, too. Although many here don't like sports, if you look at the most successful football (soccer to you lot) managers you see how a looser structure but more tailored to the context (cf story setting, themes) can help with results. Manager as script. They have a set of principles and strategies, but they work to the strengths of the individual players (characters) to allow them to play the best game they can. A mediocre manager, OTOH, will prescribe and overorganise the players in rigid rule which leads to more consistent, but less creative and watchable play.
In the author's next book, Save the Cat Goes to the Movies, he documents "the key breakdowns of the 50 most instructional movies from the past 30 years".
So yes, it would seem even the author considered it documenting rather than creating the approach.
http://www.amazon.com/Save-Cat-Goes-Movies-Screenwriters/dp/...
Once it was written down and the patterns were explicitly named, developers, especially less experienced developers, coded to the patterns as if they were software construction blueprints.
I'd say from 2000(ish) to 2005(ish), many conversations with developers approaching a new project would inevitably involve "we need an abstract factory here and a chain of responsibility there..." type discussions.
At the time, it drove me mad because I saw it as a failure in factorization of the development environment or the language. If a million people are writing "façades" and "singletons", then it's a bloody waste of humanity.
Now, of course, there are frameworks to make building-to-patterns easier. Instead of being a vocabulary for describing conventions, it has become difficult to leverage these frameworks without coding to whichever pattern libraries it has adopted.
Back to film, blockbusters have to follow the 'safe' path. Teal/orange, the hero of 1,000,000,000 faces, etc. have been shown to appeal to the human senses of visual attraction and folklore. There's still a lot of innovation if you hit the indie circuit, but if a director/producer/etc. want a $200m check from a studio, they have to come close to guaranteeing a "hit".
If I cared about CMM and that sort of thing, I'd swing back into systems engineering and certification, but you've read enough of my drivel for now.
In general I suspect that the marginal return in the movie due to the story is not high enough to justify investing there. If a movie made to a formula earns the same as a bespoke movie but costs less because it was made in 4 months instead of a year, guess what the formula movies get funded.
Maybe that’s what Snyder intended. But that’s not how it turned out. In practice, Snyder’s beat sheet has taken over Hollywood screenwriting. Movies big and small stick closely to his beats and page counts. Intentionally or not, it’s become a formula — a formula that threatens the world of original screenwriting as we know it.
I read that as "this book caused this kind of screenwriting," not "this book documents the kind of screenwriting that goes on."
An interesting question (and one that the article IMO does not quite attempts to answer) would be: the Cat's description of storytelling-elements is quite formulaic, descriptive and precise. did the explicitness of this particular book cause (or play an important role in causing) the explosion of formula Hollywood plot-lines[0], or is it merely part of a general movement, flavour of the times? in short, is this "beat-sheet" literally used as a "cheat-sheet", or does it just continues the tradition of storytelling deconstruction?
Maybe this is what you meant by the article not really selling you on it, though.
(there's a couple more questions along this line that I would think are interesting as well, but you can probably guess them)
[0] in particular, the part of phenomenon that is real and not based on selection bias.
Snyder, who died in 2009, would almost certainly dispute
this characterization. In Save the Cat!, he stresses that
his beat sheet is a structure, not a formula, one based in
time-tested screen-story principles. It’s a way of making
a product that’s likely to work—not a fill-in-the-blanks
method of screenwriting.
Maybe that’s what Snyder intended. But that’s not how it
turned out.
The way I read it, I'm agreeing with what the author of the article thinks the now-dead author of the book would have said, but the author of the article himself claims to have a view at odds with this view (but then goes on to fail in proving his view, IMO).By the way here's a list of the beats:
http://jordanmccollum.com/2012/08/blake-snyders-save-cat/
About half of them are non-trivial, the rest amount to something like:
1. Title sequence.
2. Stuff happens.
3. Things quiet down a bit.
<repeat steps 2 & 3 as needed>
4. Roll credits.
I'm skeptical, but I picked up the book to take a look.
I do think that at the highest end of budgets there is less risk taking (because of the extremely high cost of a flop), and thus perhaps there is increasing adherence to the tried and true story formula, but I believe that has more to do with astronomical budgets than the publication of this manual and as I mentioned, I believe this trend started well before 2005.
See also: Big budget videogames, which also suffer from a similar sort of sameness, but without a widely accepted "How to Make a Big Budget Game" formula book.
http://rocknerd.co.uk/2011/03/08/why-movies-right-now-suck-m...
“The closer you get to (or the farther you get from) your thirtieth birthday, the more likely you are to develop things like taste and discernment, which render you such an exhausting proposition in terms of selling a movie that, well, you might as well have a vagina.”
Because the means of production are still locked down.
Garbage. It has never been cheaper or easier to make a movie. It's what I do for a living, and I find your complaint laughably ignorant.
If he showed, for example, 5 recent movies all hitting exactly the same beats at the same time (or at least at the same relative times adjusted for their total run times), that would give some meat to his argument that this is more than just the usual 3 act structure broken down a bit more.
Alas, he did not do this.
Paragraph 10: "Look at January’s Gangster Squad. After an opening image that sets up the conflict between Josh Brolin’s hard-charging cop, Sgt. John O’Mara, and the criminal forces of mob boss Mickey Cohen (Sean Penn), O’Mara is called in to see his gruff police superior. “We got rules around here, smartass,” the chief growls. “Do yourself a favor. Learn ’em.” That’s Snyder’s second beat, theme stated. And it’s right at the seven-minute mark, almost exactly when it’s supposed to happen in a 110-minute movie....an all-is-lost moment—including a death—between the 75- and 80-minute mark..."
Did you guys read the article, or just skim it looking for a table of data? The examples are there, with the minutes. You actually have to read numbers written as words (gasp!).