The Man and the Lion Puzzle: Pursuit and Evasion Game Theory
mindyourdecisions.com
mindyourdecisions.com
If the lion only had to get close, it would clearly win by just continuously running directly towards the target. The curve it traced would cover less distance whenever the target was forced to turn, and so the lion can get arbitrarily close (assuming things like an instantaneous reaction time).
The important detail, that allows the man to escape when the positions must match exactly, is that the lion's tracing-smaller-curve advantage goes down as it gets closer. It has to match the turns being made by the man more and more exactly in order to not lose ground. Work out the result, and the corresponding infinite sequence fails to converge.
Surprisingly, for every continuous man strategy, there is a continuous lion strategy that can catch the man by time T where T is the disc radius divided by the lion's speed.
Restricting to continuous strategies in some other lion-man games actually leads to other paradoxes such as both lion and man having a "winning" strategy. The shallow resolution of the paradox is that two such winning strategy cannot actually be played against each other.
http://arxiv.org/abs/0909.2524
The deeper resolution is that even continuous strategies can be unphysical if they allow for information to travel at infinite speed (e.g., if the man is modelled as knowing the lion's current speed and velocity, special relativity notwithstanding). I'm not aware a proof in the literature, but presumably continuity of strategies plus an information speed limit will avoid the above paradoxes. (Continuous-time game theory is still very immature compared to discrete-time game theory.)
[1] http://en.wikipedia.org/wiki/Homicidal_chauffeur_problem
There are a few obvious differences. The first being, in orbits, we (intuitively) use a time interval of 0. More importantly, in orbits, the sun is accelerating to the planets current position, not moving towards it. Formally speaking, I cannot see the connection between the stragety presented in the article and orbits, but intuitivly I feel like there is one.
Differential game theory poses these situations as optimal control problems, with evaders and pursuers each having a separate control and opposite objective functions.