"Reality" is that indie devs are struggling on both platforms, big game makers are doing well on both platforms, and the apps that matter the most on both platforms are increasingly those made by Google itself. Apple's sliding market share means their proprietary ecosystem is increasingly irrelevant to even iOS users.
It is not obvious that Apple could win, or even survive, by going after the low end, or by being more general. Apple is great as a premium brand, but as a shoddy value brand like Samsung? Their attempt at getting a majority of phone profit share would wind up killing their brand and destroy the money they make in non-phone products. This is especially true in Asian countries like China where the iPhone is still a must have for the high end; where Google also happens to be less relevant (for better or worse).
How many iOS users even bother with iMessage? Just install WeChat and forget about it.
I've made no such claim. My claim is that the network effects which have previously helped Apple (iTunes, iCloud, iMessage, exclusive apps etc) depend on a non-niche market share and inter-product synergy. They're approaching a dangerous tipping point here, IMO. How many iPhone users no longer sync to iTunes, for example?
It is not obvious that Apple could win, or even survive, by going after the low end, or by being more general. Apple is great as a premium brand, but as a shoddy value brand like Samsung?
They've done nothing but lose ground since Jobs died. The time to try alternative strategies is now. Plus, there's a lot of livable room between a premium brand and junk brand. Apple can continue to charge a premium over Android, IMO, but not the extreme premium they've enjoyed since 2007.
How many iOS users even bother with iMessage? Just install WeChat and forget about it.
Apple should care about this because it's one fewer thing keeping people from easily switching to another brand. More and more the apps people care about are available on other platforms and that shifts the debate to cost and/or other features like screen size, stylus support etc.
Over 250 million. 2 billion iMessages are sent per day.