This is just asking the blender community what they think about some distribution and upload scripts.
This is just asking the blender community what they think about some distribution and upload scripts.
doesn't sound like a modification to you?
And even if it was, I don't see why BSD changes wouldn't get shared back here.
"If a program released under the GPL uses plug-ins, what are the requirements for the licenses of a plug-in? (#GPLAndPlugins) It depends on how the program invokes its plug-ins. If the program uses fork and exec to invoke plug-ins, then the plug-ins are separate programs, so the license for the main program makes no requirements for them.
If the program dynamically links plug-ins, and they make function calls to each other and share data structures, we believe they form a single program, which must be treated as an extension of both the main program and the plug-ins. This means the plug-ins must be released under the GPL or a GPL-compatible free software license, and that the terms of the GPL must be followed when those plug-ins are distributed.
If the program dynamically links plug-ins, but the communication between them is limited to invoking the ‘main’ function of the plug-in with some options and waiting for it to return, that is a borderline case."
http://www.blender.org/education-help/faq/gpl-for-artists/#c...
"Can I sell plug-ins for Blender?
Yes you can, but only if you provide the plug-in and the sources to your clients under the GNU GPL license. The client then benefits from all rights the GPL offers; free to use it, or even distribute it when they wish.
Only if the plug-in doesn't work within Blender as "acting as a single program" (like using fork or pipe; by only transferring data and not using each others program code) you have the full freedom to license the plug-in as you wish."
Anyway, we're talking about plugins that upload files to steam with a simple interface, so they could easily be independent code, sharing no internal data structures.