Back in the days of arcade gaming, companies had pretty serious policies about never publicizing or even mentioning the names of the engineers that worked on the games. This was primarily because the companies valued the talent and didn't want to see their key designers poached by other companies (and, by result, keep their salaries and royalties down as well). This is why people like Robinett (Atari 2600 Adventure) put the earliest easter eggs in their work.
I'm wondering if we need to go back to that system, or perhaps come to some middle ground where if developers are going to talk publicly about games, they do it under pseudonym or something.