I made a multiplayer platformer with node.js, websockets, and box2D: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
I had a similar silence for attempt a few LDs back:
http://www.ludumdare.com/compo/2012/08/30/cage-flight-autops...
Heroku forces you to use long polling instead of websockets, and long polling is not very good for keeping it speedy.