Some day they might even support proper wireframe rendering (without third party plugins)!
Code based .unity scenes for easy version control? Anyone?
Unity3D, what a love hate relationship I have with this thing. I will admit though, that the love grows with every day!
It still boggles my mind how few issues I had developing a major project with Unity3D+C#. No stack overflow or segmentation errors, hardly any crashes. The ability to play and pause in the editor is just as great as the multi platform ability.