However, supporting Cap'n Proto's planned RPC system on top of 0MQ may not work so well. The thing is, 0MQ implements specific interaction patterns, such as request/response, publish/subscribe, etc. Meanwhile, Cap'n Proto RPC is based on a different, more fundamental object-oriented model that doesn't fit into any of these patterns. A Cap'n Proto connection does not have a defined requester or responder -- both sides may hold any number of references to objects living on the other side, to which they can make requests at any time. So it fundamentally doesn't fit into the req/rep model, much less things like pub/sub. On the other hand, you can potentially build a pub/sub system on top of Cap'n Proto's model (as well as, trivially, a req/rep system).
I discussed this a bit on the mailing list:
https://groups.google.com/d/msg/capnproto/JYwBWX9eNqw/im5r_E...
At least, this is my understanding based on what I've managed to read so far of 0MQ's docs. I intend to investigate further, because it would be great to reuse existing work where it makes sense, but at the moment it isn't looking like a good fit. If I've missed something, definitely do let me know.
However what you describe isn't necessarily going to fit into that. The #1 thing that your description makes me wonder about is whether RPCs are going to be synchronous or asynchronous. So, for instance, if you hand me a data structure with a list objects that are references to data that I want to have, and I decide that I need 10 of them, do I have to pay for the overhead of 10 round trips, or can I say, "I need these 10" and get them all at once?
That's probably something that could be implemented in Cap'n Proto as some sort of a persistent transport layer. But since the connections are stateful, it does require that when one end goes down, it comes back up with its state still intact. I have a lot of ideas for how to make this possible it big systems but it's a long way off.
Of course, in the simple case where you do have a defined client and server and the server is only exporting one stateless global service object that the client is using -- which is roughly what 0mq req/rep sockets are for -- then it should be no problem to support this.
> whether RPCs are going to be synchronous or asynchronous
The interface will be asynchronous based on E-style promises (similar to futures). In fact, say you call an RPC which returns a remote object reference, and you immediately want to call another method on that reference. With Cap'n Proto's approach, you will be able to do this whole interaction in one round trip instead of two. This is called "Promise Pipelining". There's a bit (just a bit) more detail here: