Indeed. The OP's link praises the way the game branches at the very beginning and teaches you to go up first, but the way up was not nearly as obvious to me as it seems to have been for him. I had to use a walkthrough. Most RPGs, when they take you out of a tutorial, have you facing the way you need to go. It's very unintuitive (and I'd say bad design) to force me to do a 180 right from the start and go the opposite way from where I'm facing. It might just be me being dense, but it took a while before I realized that the skeletons on the way down were not just the game being "difficult" but purposedly unfair at that point.