> If an iterated game rewards some strategy s, then the eventual adoption of strategy s is inevitable. Don't hate the player.
When the players are also the people that spent considerable effort getting the rules of the game rewritten in a way that end up causing it to reward the strategy (replacing rules that had been put into place precisely to prevent the kind of collapse that happened after the rule change, after another instance of the same type of collapse), I'm not sure the "don't hate the player" argument applies.