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cdixon.org
cdixon.org
* In-app purchases for features / content
* Converting real money into app bucks
I would love to see that breakdown.
* In app purchases are more secure against piracy which is rampant for paid games * In the app store, paid apps are listed in the paid section but free + in app are listed in the free section, giving you higher visibility if you make it free + in app. * The app store's incredibly primitive pricing model for paid apps, missing features such as time trials, upgrade pricing, tiering, subscription pricing etc. which can be somewhat patched with in app purchase in a clunky way.
There are a handful of such games, and another half million games generating between $0 and under $5 a day. "Superstar economy" ;)
One way he mentioned is In-App Purchasing -- obviously huge, even with the 30% cut, and probably increasingly so for non-trivial game items, too.
I don't really buy that Bitcoin as it is today is going to work, at least within the US, as a way to bridge the gap, but other cryptocurrencies might, and bitcoin DOES work well for p2p international.
The thing to look for is other ways to bridge the gap.
[1] Well, not totally original, but having the smartest partner at the top VC fund mention it implies it has become pretty widely accepted, and is safe to base your business on -- I mean, everyone in tech seems to agree immigrant entrepreneurs should be able to come here, but having people in positions of power say it does validate..
http://statspotting.com/bitcoin-economy-one-big-issue-with-t...
https://news.ycombinator.com/user?id=npguy
https://news.ycombinator.com/user?id=newnpguy
https://news.ycombinator.com/user?id=newernpguy
https://news.ycombinator.com/user?id=newestnpguy
Here are a few reasons people on this site are interesting in why cdixon has to say: http://cdixon.org/aboutme/