I was completely wrong. That game is killer, stressful and mentally exhausting (for me). It became clear to me that either I could make SC2 my full-time pursuit and become passably decent in perhaps a couple of months, or I could stop playing. I chose the latter.
People who make an earnest effort to improve often talk about "ladder anxiety" - the fear of playing ranked games. I didn't understand it at all before trying to play, but I do now - it's a complex fear that combines fear of letting yourself down with fear of being embarrassed in front of a peer and fear of losing some of the rank you've been diligently working up.
I can completely understand how it's a rewarding, challenging pursuit for some people, but for me it draws from the same pool of focus, willpower and determination I use to get actual work down. I'd rather play a twitchy FPS in my downtime that, for me, draws from a different source.
I suppose there is a certain mathematical attraction in pushing a game to its limits like that. But I've never been able to actually enjoy playing that way.
And then there are builds that usually don't work in a situation, but some people can use it because of their superior micromanagement or macro.
What you probably mean is the metagame - that definitely exists and constantly changes, but in a best of 3/5/7 setup you'll usually see players use multiple builds, either as a reaction to the build the opponent used in the last game, or due to the map you are playing on and sometimes just to try catching the opponent off guard by doing something unexpected
So often you see players doing something strang, and quite often, if you look at Star Craft 1, one change in startagy by one person has huge impact on that matchup. So your avg. match changes a lot, end even if you are in a time where games play out simularly quite often, good players use that and trie to win doing something diffrent.
The drawback I guess is that it can be pretty expensive, but the price is justified by unmatched quality of the gameplay. Plus, if you're good, it doesn't cost anything (you're actually making some money while playing).
>People spend so much time studying the mechanics and economics of the game that eventually, pretty much every match plays out in exactly the same form.
Maybe on ladder, but in a tournament you will never see the same Best of 3 on a map... ever. That's the beauty of a tournament setting - the players are mostly playing each other and trying to metagame one another. On ladder, that's a problem that is solved by new maps in the map pool. Yes, maps get learned and then players will learn if pressure builds or fast expoing are strong on the map, but even then players can metagame their opponent on those maps (like going for a super early all-in on a map that favors macro play). SCOUTING IS THE SINGLE MOST IMPORTANT SKILL IN THE GAME. Players with phenomenal mechanics like ForGG & MarineKingPrime lose professional games constantly because of their bad scouting, on the same maps, vs the same opponents, because their opponent is doing strategies to counter what they usually do. It doesn't play out the same, ever. (although MKP needs to stop going CC first on the low ground and losing :) )
>Deviate from the one feasible tree and you might as well just be giving up because after a few minutes your opponent has just enough units to wipe you (and, since you didn't follow the build tree, you won't be able to counter it in time).
Starcraft 2 has harder counters than SC:BW did, but SC2 still has maintained the beautiful quality that SCBW did in that you can counter any strategy with a number of options, and each has their benefits and disadvantages to you as the game progresses. It's a commonly stated and completely wrong opinion that the game is so figured out that there are exact responses you must do in certain situations. When you're lower league (Bronze to Diamond) it will help to play more robotically, but as you get better you must be willing to throw your opponent off and respond to what they're doing unexpectedly. It benefits you to have the "knowledge" advantage in that game, unsurprisingly.
I'd like to mention that I've been Masters 8 seasons in a row, so this post comes from someone who has invested a lot of time into the game. Hopefully I didn't come off as too much of an ass but given how complex the game TRULY is, when people try to simplify it and then paint the game negatively for that simplified aspect... well I can't be having that. =]
I've enjoyed watching high level SC2 in GSL for some 3 years and often get the urge to try playing myself but am forced to remind myself how horrible my mechanics are and that no amount of deliberate practice would fix that.
I enjoy and have a reasonable handle on the strategic side and could handle keyboard as a decent typist but the ability to handle the mouse with such focus is something that I am simply unable to do. Let's not even mention that I am almost 40.
Instead, I settle for some quick games of chess something that I can do reasonably well as a master and which does not require 100+ APM (even in 1minute chess).
In this game strategy is much more important than APM. Some of the top players have less than 60 APM, whereas in Starcraft they have 300. Some of this is due to the community being smaller hence the overall competitiveness being lower, but it's also the nature of the game. The interface is optimized for letting you do as much as possible in a few clicks, unlike Starcraft where you have to micromanage everything. In a way Supreme Commander is like continuous time chess. You win by wit rather than who clicks faster. Like chess you have a king that you need to protect and to win you have to kill the enemy's king.
Here is a video commentary of a (very long) 4v4 game: https://www.youtube.com/watch?v=qg_z-pIcUJo
The same for me. I love watching SC2 games - but playing myself? Nah, I'm a sucker even at bronze levels.
The time investment (and the stress) needed to get even remotely competitive in the bronze ladders is just too much for me.
Ive found it not much different to learning guitar to be honest, or any other competitive game like Dota.
I wouldn't worry that much if I get trashed individually, but when you're a part of a (randomly selected) team and you drag them down, I really get stressed. I worry to the point I haven't played a ranked game yet(I play LOL) , even though I reached Level 30 months ago.
I'm sure there are some groups of casual players that don't mind having a mediocre player (to play in matchmade groups), but I haven't found them yet.
There's even an article on Liquipedia (Team Liquid is one of the most prominent teams in the professional Starcraft scene) about anxiety during play:
http://wiki.teamliquid.net/starcraft2/Dealing_with_anxiety
In general, I've found that, long term, if you are playing to win, it's not worth it to focus on the ladder - the MMR system will pit you up against people who are better or worse than you, in order to keep your winrate about even. It makes the game much more stressful than it is fun, though it does also make you think and move faster.
I prefer playing comp stomps (versus AIs) or casual games (like monobattles), something that I would have scoffed at when I was younger (and more competitive).
This game seems to elicit an emotional response in me that is the closest I usually get to "conflict" or "fight/flight".
I am about Bronze/Silver, and I don't play for more than half an hour per day on average.
Playing this game has something similar to most sports, arts, and professions: You have to work at it to get better, but without having a snowball's chance in hell of making it to the top of the ladder.
I definitely can see how they would improve intelligence, strategic thinking skills, multi-tasking ability, etc...
But nowadays I like to relax as well, so I mostly just play turn-based strategy (on a FreeCiv kick right now), the odd RTS round in 0 A.D. (against the computer), and I hate to admit it, but I'm having alot of fun with Fez (just bought it for Linux with the latest Humble Bundle).
Think of your day as a programmer like a Starcraft game. You have to do each task well. You likely don't do two tasks at the same time. If you are, you are doing them poorly, so you do one at a time. Then, you context switch into the next task. Perhaps you move from coding to documentation writing. Or from coding to management meetings. You have to be able to see the next chain of tasks and switch the context in your brain.
Add in a response to changing needs (enemy units) and you have a great analogy for many things in life.
After 2 games, i'm so burned out and mentally tired to play another game.