Between CastAR and Oculus Rift, it just seems an embarassment of riches, speaking as someone who spent a brief time working in VR in the early 90s.
It seems to me that the Oculus is for immersive environments; CastAR for shared and/or augmented reality.
Adapting Oculus Demos would be awkward because CastAR has the reflective surfaces as limited "portals" into the 3d environment. Although I'd guess the 3d engine work would be easily adaptable.