> Having a consistent 40fps is much worse (for a gamer) than a variable framerate that will dip down to 40fps for 1%
stuttering animations is better than smooth animations?
Stuttering is better than smooth.
gotcha.
> Your question was answered;
for someone who doesn't appear to understand what I'm asking you have a high degree of confidence that I've been answered.
What is so terrible about having a lower complexity budget that guarantees 60fps? What if you had 60 fps no exceptions as a constraint in your hardware and software design, how far could you really go with some creativity? Think about it- is having a complexity ceiling the only possible way to ensure 60fps?