It's all a perfect storm of bad decisions the reason why Surface itself has bad battery life.
[1] - http://www.codinghorror.com/blog/2013/10/why-does-windows-ha...
It's all a perfect storm of bad decisions the reason why Surface itself has bad battery life.
[1] - http://www.codinghorror.com/blog/2013/10/why-does-windows-ha...
In the Surface's defense, it is running a wacom digitizer over a 1080p IPS display. Not only is it pushing 2x the pixels as the 11" MBA, but it's doing it over IPS (up to 15% greater power consumption according to Wiki).
But yes, Windows has much poorer battery life, my speculation is that since Apple targets their hardware to a few small (comparatively) number of hardware permutations, they can take this to their advantage, and power-optimize the shit out of everything.
Here's a question complaining about 1/2 battery life for ubuntu, and an answerer said they were able to match the battery life by using proprietary drivers. http://askubuntu.com/questions/158778/why-does-ubuntu-have-a...
See http://www.notebookcheck.net/Intel-HD-Graphics-4600.86106.0.... and http://www.notebookcheck.net/Intel-HD-Graphics-5000.91978.0....
Although, that said the Surface Pro 2 actually has an HD 4400 which is definitely inferior to the HD 5000, though the difference is not that really huge (probably roughly 20% overall), which in most cases is not enough to make a difference in playability of games - if you're getting 25fps average on the HD 4400, 30fps on the HD 5000 will be noticeably better but still bad IMO, especially in high load scenarios when the framerate dips. Personally I prefer to play with over a 60fps average so that even in more intense scenes it doesn't drop to below 30fps.
And if you're not playing games, it's really not even relevant.