http://www.theverge.com/2013/8/7/4594824/less-than-10-percen...
While the code for displaying projects seems to work, the actual act of pledging to them doesn't. I imagine they lose a ton of pledges simply because people aren't willing to jump through hoops to make the site work.
'Read the FAQ' is not good enough, but that's the same vibe I got from them when applying for my first project many years ago, and why I never went with their platform.
At some point, this will unravel and significantly damage the industry. They need to step up and back their creators, without whom they wouldn't have a platform.
These are taken from the kick-started funds.
When a project sees a chargeback that should be repaid by both the kick-start project owner and kickstarter.
Otherwise, Kickstarter is getting free money. (From the kick-start project owner, who is the victim of a crime.)
If the campaign receives a $100 chargeback, then the campaign should get charged $95 and Kickstarter should give back their $5. This is the proper way to do it. I don't know how Kickstarter does it, but if they don't give back the portion of fees that they charge, that would be strange to me.
However, usually chargebacks come with fees, around $15. I see no problems with the campaign having to pay these chargeback fees. I believe it's the cost of doing business for any campaign that accepts anonymous donations from the internet.