Since you only need, say, four angles, those four angles will soon become usual for you.
Why not have the artist enter height directly, instead of shading from several different angles? It seems like less work (because there's less information to input); though possibly doesn't mesh as well with how 2D artists work... whereas shading is part of the tradition.
There's something I'm not getting here (that might lead to a better way of doing it, or not).