What Is Kickstarter For? Video Games
blog.airbriteinc.com
blog.airbriteinc.com
YMMV.
I also suspect that the people who make and maintain Kickstarter would disagree with this, given how they've taken steps to largely remove hardware projects from the site. They deliberately left a lot of money on the table by doing this.
We don't want to discourage you from publishing your comic books. We like graphic novels, and we're going to analyze the category later to see what pledge levels work best.
Looking at our data, I see the average 100K comic book project gets about 3900 backers, and from them, about $62 per head.
YMMV, obviously. I think there's a lot more to consider about Kickstarter than "how much money can I raise".
Side note: I'm not sure if I really want to support another video gaming Kickstarter. With the exception of Planetary Annihilation everything I've backed has turned out far below expectations. Lots of projects shipping after endless delays and not even hitting the original bullet point promises after basically running out of money.
Regarding the substance of the article: I'd argue that you're introducing a bias towards the outlier projects and ignoring projects (like Egypt Urnash's upthread) that don't need huge budgets. Tabletop gaming and comics have both set up thriving Kickstarter communities. Videogames make a big splash on Kickstarter because their fixed costs are so high (which is its own separate problem - they need to invest heavily in art assets which, as patio11 put it, depreciate straight off a cliff).
wha? Bad? That's harsh. Maybe they aren't flashy graphics, but I wouldn't say they are remotely bad.
http://cdn.pastemagazine.com/www/articles/shadowrun%20return...
http://rpgsquare.files.wordpress.com/2012/04/final-fantasy-i...
That is the best I could come up with without taking 10 years of searching.
Monetarily, sure. I'd be interested in knowing if games are successfully funded more overall, regardless of the actual funding amount, or if it's just that the money games get is larger.
> We assume people are interested in what succeeds on KS, so we're only talking about the top projects.
Well, people are interested in what succeeds, but that's different from what succeeds and what's popular. Most projects that succeed on KS fall short of your 100k minimum. How do games fair there. Is their a correlation between what a game asks for and whether it's success.
For example, it would be interesting to know if 95% of games fail if they ask for less than 50k, but over 100k, only 50% fail. And of course, their is the question of whose involved with these projects.
Anyways, I didn't mean to imply you are wrong, only that your perspective is just one perspective, and possibly self-selecting.