There was a great talk on this at Cascadia JS, 'JavaScript as a first-class citizen on iOS7':
https://www.youtube.com/watch?v=y-nodF6Cp1Y
Near the end he sets up a scene, physics and tap events to create new objects on the screen with a few lines of JavaScript. All of the heavy lifting is handled natively in iOS SpriteKit and it runs at 60 fps.