Read Peopleware if you haven't already. It covers myths like the 60 hour work week and outlines how to make software projects productive and predictable.
Read Peopleware if you haven't already. It covers myths like the 60 hour work week and outlines how to make software projects productive and predictable.
Can have negative productivity. I am all in favor of keeping work loads light, but in real businesses edge cases come up.
We recently just got through a couple of really harrowing sprints because of such an edge case - a lot of hours were worked. Quality remained high. I personally am satisfied with what we delivered - while it could have been done better with more time, the tradeoffs were all understood and accepted.
The flip side of that is that this kind of thing happens to a given team here maybe once or twice a year. The rest of the time is sane, normal working hours and load. If it were like this a significant portion of the time, then you'd start seeing the kind of patterns you're describing.