Want to improve your odds? Think hardware
entrepreneur.venturebeat.com
entrepreneur.venturebeat.com
Hardware is "hard", but it's hard for the competition too - if you're good in that area that should be what you want. The social network / web app market has few barriers to entry - the programming is not difficult enough to prevent average programmers with great marketing and design skills from entering. Not good if your strongest asset is your technical ability and you hope go head-to-head with web 2.0 hipsters on there terms.
If you can handle something that requires math, physics, hardware knowledge, big initial investment, etc, why not look into ways of monetizing it? It's tough but you'd have a smaller pool of competitors than if you decided to try and make the next Flcker/Facebook/Twitter/etc. That more people aren't doing this leads me to believe I'm overlooking something, but it's surprising so many geeks are drawn to (and succeeding at) startups that seem to be the antithesis of geekiness (social networks, advertising, etc).
BUT - at the end of the day you have a real product, which people will expect to pay for, and a barrier to entry behind you.
Further, there are many exciting "hobby kits" which make gadgets very creatable and testable, since they allow for easy plug-and-play hardware creation. This sort of thing makes prototyping very very easy, and the rest can be outsourced pretty well. Sure there are complications that I know nothing of, but I think there is an abundance of supply chain for a lot of projects, making small hardware companies totally possible.
A slightly different perspective on the above: I beleive there exists at least one market that can be exploited by putting together existing big components in fun new ways.
I can't imagine a worse market for a small starup than consumer electronics. Margins are tiny, getting distribution is insanely hard and you need incredible amounts of cash to start up. And if your product is popular, it's a matter of weeks before the guy overseas building it for you copies your design and sells it himself for 1/5 the price.
Far better to find a small industrial niche and enter it with a simple product the "big guys" won't bother with. You can sell directly to your users, your margins can be much greater, with smaller volumes you can literally build the hardware in your basement and your investment is minimal.
My sales are low (less than $10,000 last year), but by targetting industry, I get >$100 for essentially the same product that is marketed to hobbyists for $20.
As an aside, I think "No matter how hefty the investment, the odds of success are high" is a typo. In its context, this would seem to go against the author's main point (namely, that opportunities are better on the hardware side of things). But the author is there speaking of software... and aren't high odds good odds?
I don't know much about that market, but I'm very interested in learning more.
And 30% is on the low side. I would consider 25% to be the bare minimum and 50% (i.e. double your money to be good)
So the rule of thumb is triple the landed cost of goods to get the retail price. Buy it for $30, sell it to retailer for $60 who sells it for $89.95 + tax and everybody is happy.
Given how hard I found it to find a decent alarm clock that didn't totally suck in terms of usability, I agree. I've also had 3 digital TV receivers that all were atrocious too.
Only word of warning would be to read Alan Cooper's inmates are running the asylum first, he has some spot on observations about how modern electronics are treated like computers (e.g. ovens that are hard to use, even though the old analog design, a dial with markings on, worked)