Hacker News for Free-to-play Games
freemyplay.com
freemyplay.com
Edit: I guess it would be interesting if discussion centered around how to make the revenue model work.
I think there is a fine between allowing players to spend as much or as little as they like while enjoying your product, and the use of scuzzy dark patterns.
I totally agree with your comment on it being a fine line. That's why I think that more discussion and transparency is needed in the industry.