It shouldn't really be that surprising.
C/C++ are generally still the "fastest" languages in terms of final application performance. And, I am pretty sure that all of the DirectX/OpenGL APIs are still tied pretty tightly in with C/C++ libraries.
C/C++ are generally still the "fastest" languages in terms of final application performance. And, I am pretty sure that all of the DirectX/OpenGL APIs are still tied pretty tightly in with C/C++ libraries.
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