That's partially true. But the online plays was screwed from the start since you simply couldn't delete cities. So that city you built when you were screwing around with the build tools and made a giant happy face out of the roads and didn't really have any intention of making it self-sustaining
or part of a larger region play? It's there forever.
SC4k also had region play, cities weren't really as effective until they were part of a region. The mechanic should have been to let you and some friends start a region, each pick a zone or two and start cooperatively developing them over time. Enhance things like cross-city usage fees (so I can recoup cost for putting up a huge airport in my city that my friends use) and it would have completely satisfied the multi-player requirement.
What you ended up with was a bunch of half-asses cities that nobody wanted to play with in regions that nobody wanted to be multi-players in, that the only benefit was regional construction projects that never really worked right and had cryptic requirements in order to construct.
Coupled with impossibly small city sizes and broken AI and the game is fundamentally broken in ways that no amount of patching or fixing is ever going to solve. Time to deep six this failed experiment and move on to Sim City 2.