Also, there is the fact that you can move your face closer to the screen to look at something small. The eye can resolve over 800 ppi at 4". Finally, the fact that the eye can resolve say 300 ppi at a particular distance doesn't mean that's the best resolution for the underlying screen. If you want to render without tricks like anti-aliasing, you want to have enough resolution so that you avoid visible artifacts. E.g. imagine rendering two adjacent thin diagonal lines separated by 0.3 arc-minutes (the spatial resolution of the eye). You want enough resolution so that you can render those lines without their touching anywhere.
However at the common "high" density used in cellphones these days, 320+ DPI or so, artifacts in non-AA fonts are still visible (not always, or to everybody, but sometimes anyway).
So, at least, there are some cases where higher-density than today could yield some benefit.
Net step would indeed be disabling anti aliasing