Maybe it was always like so, and I was young and having too much fun to realize. It really does seem like the idea of painting rich immersive worlds with challenging skills to learn and master has been tossed aside, in favor of simplified Skinner boxes with the minimum required skinning of a game and pay to play. Even more sad is how successful these "games" are. A reflection of the times I suppose - no time for dawdling about reading story or exploring worlds, quick information and quick rewards please, because time is too important to waste.