Honest Android Games
honestandroidgames.com
honestandroidgames.com
And it's pretty unnecessary; I would be happy with something like HoMM2 or a successor to Master of Magic, which would fit the tablet form factor and user experience perfectly.
I'm actually surprised I figured this one out (unless it's not Heroes of Might and Magic 2)... a lot of the younger people here probably wouldn't. Might be one of those titles to write all the way out and possibly send some interested parties on an internet quest for further information. :)
Though the world generation sometimes had... issues.
The genre that really feels unexplored in my view is long-form adventure games—touch feels like a natural fit for a game whose structure is "go there, now there, observe, repeat". This is what Republique was supposed to be about—it's supposed to be excellent; perhaps if it is a commercial success, others will follow.
http://www.adventuregamers.com/topgames/view/iphone_and_ipad
I bought Year Walk yesterday and so far it's engaging, though I've only given it about 20 minutes so far.
However, I weep for the loss of buttons. It's sad that my favorite Android devices was an HTC Touch Pro 2 (a Windows Mobile 6.5 device!) running a custom Android rom. The keyboard was to die for.
I'd love to see HoMM 2, too.
Finding a decent game is difficult and there are not as many, but I have found a few, mostly in 3-10$ range:
Total War Batles - nice simplified rts Anomaly Warzone Earth/Korea/2 - nice strategy, reverse towerdefense
Shadowrun Returns - direct port of pc-game, nice classic tactical rpg
Deus Ex - The Fall - as long as I play it as a point and click and forget that it is supposed to be a FPS, it is pretty decent :)
I am still searching for something aking to Homam, but so far not as lucky ... there is Kings Bounty, but it is F2P, and I need something without internet conection requrement. Then I tried several ports of Battle For Wesnoth, but it port has barely some optimization of the ui to be used on touch screen ...
So no, that would defeat the point of this. If perverse incentives are not removed, they will pervert things.
You can get the same items via play, but there's a thriving real-money market around them, with items ranging from cents to hundreds of dollars.
IAP isn't the enemy; shitty games that exist solely to make money are the enemy.
They encouraged people to do certain things to generate snow globes, and made it possible for some people to stockpile them in advance. Then with about 24 hours notice, they announced that all snow globes were going to be permanently removed from users' inventories, which drove the steam marketplace price of snowglobes up dramatically as people went about trading them to try and complete sets of snowglobes. When they finally got killed some of them were trading for as much as $5 USD each.
All this for cards that literally don't do anything: The only use was to collect a set of 12, which would give you a chance at a random item from a list of utterly worthless decorative goodies (the list had a FEW good, valuable items on it, but only a few), mostly from games nobody plays.
[1]: http://www.theverge.com/gaming/2014/1/16/5316248/on-average-...
Exactly right. IAP has absolutely enabled really, really bad behavior, but it's not the cause any more than the existence cars is the cause of automobile accidents. One facilitates but does not imply the other.
There's still problems with it, but I like it better than most pay-to-win shit.
Obvious features that are needed:
Categorization Sortability (price, category, price+category, rating, etc)
Keep improving. Nice first pass.
also has paid and free tags... i don't really thing that sorting between 0.99 and 2.50 would impact much my chance of buying a game.
it mostly boils down to: 1. will i install this in a device I am comfortable inputing my credit card? if so, 0.99 or 9.99 makes no difference if it is a good game. Is this device from work/family/etc? than it must be free.
Having the some of the most useful tags (platformer, puzzle, rhythm, etc.) highly visible before the listing would go a long way towards improving usability of the site.
All of that said, I am a big fan of the site's concept.
also, beware of Ingress, it is just a miner for your data/social network.
Missing from the list, Ur-Quan Masters!
I think it's opened up now, but hopefully they can drop that when/if they ditch the whole recruit agents thing (no idea if they plan to do that).
I believe I can live with that :-)
Also, these sites need to have a panel of people that rate the apps/games. A single reviewer is going to bring in bias and staleness.
Personally, even with honestly-implemented ads, I'd prefer to have the option of purchasing an ad-free version. Though I wouldn't call apps without such option "dishonest". So, I agree with you that ad-supported games can indeed by honest. If you're going to have a site named honestandroidgames.com, it seems unfair to disregard all ad-supported games.
That being said, I think this site is great!
* free demo with IAP: https://play.google.com/store/apps/details?id=ru.jecklandin....
* full version: https://play.google.com/store/apps/details?id=com.zalivka.an...
You can create cartoons with that. I could imagine more polish on that, but it is still better then anything else I found.
Never the less, great effort, I'll definitely use the site :-)
Example: Ascension: Chronicle of the Godslayer on IOS. It's a card game similar to Dominion. You get a large deck to start off, but can buy additional decks (which offer new game mechanics) for a fee.