Apple acknowledges AppStore's "race to bottom", working on improvements.
macrumors.com
macrumors.com
For added hilarity, consider Apple philosophy on pricing apps (sell by shovel, churn churn churn) vs pricing Macs (they are expensive, if you cannot deal with that you are not cool enough to own our brand).
The idea is to turn the complements of your product into a commodity. So - cheap hardware for Microsoft Windows, cheap software for Apple iPhones.
Both platforms suffer extensively from quality problems when it comes to their software offerings. Both have a horde of budget-grade developers trying to saturate the market with substandard fare...
Is there something we can take away from this?
As for price, it's up to the developers to choose where to set the price. I would think as the installed base grows, it makes sense to have lower prices but that's totally up to the developer.
Which is the dumbest thing I've heard in my entire life. The number of PCs+Macs FAR supersedes that of iPhones, and computer software pricing isn't driven into the ground. Based on Apple's dodgy behavior at WWDC, I believe Apple likes the high churn for their bottom line. Remember: "Best Non-Holiday Quarter Ever".
It doesn't take a genius to figure out that the demographic driving the store likes quick fixes and ridiculous apps like "Moron Test", "Sally Salon", etc. It's their digital gumball machine spanning 75 countries.
Seems to me a lot of software aimed at standard PC's is free or ad supported. More so if you consider web apps or online Flash games.