The Unpaid Bill that Launched a Thousand Starships
giantbomb.com
giantbomb.com
The article quotes the figure that a titan (the largest type of ship in EVE Online ) costs the equivalent of $1500 to produce. But that doesn't mean you can just walk into EVE, plunk down $1500 to buy ISK, and walk off with a titan. Far from it.
A titan has to be assembled out of over 7,000 individual components, each of which must be bought or (more frequently) manufactured, and, if you build them, you have to have the raw materials and blueprints for them. Assuming you have all that, it would take a single player two and a half months just to assemble all the components.
Then you can start building the titan's hull, which takes 40 days. But it has to be built inside a Capital Ship Assembly Array (itself a very expensive structure), which has to be anchored with a structure in player-controlled space. And then that structure has to be defended, because if someone comes along and blows up your structure, you lose the titan hull that's under construction.
And even after you have a hull, that hull has to be fitted with appropriate modules, such as the Doomsday weapon, jump bridge, and any other modules that suit the pilot's fancy. That can easily run to as much cost as for the hull alone, especially if you fit the kind of modules that can only be found in-world by defeating high-ranking NPCs (or buying them on the market from someone else that has).
Hell, just learning to fly one of those monsters can take months of training time, and skill books that themselves carry price tags in the billions of ISK.
Only the largest and most powerful organizations in the game, alliances, can actually build or fly titans, and they tend to jealously guard them. That really underscores just how big a loss 75 of them is. Such losses cause tectonic shifts in the balance of power.
75 titans were destroyed in one engagement.
edit
Also, Titans are mostly around as a deterrent. Both sides are aware the other has them, but I can't think of many engagements (other than a single, usually drunk, titan pilot doing a "drive by" on an unsuspecting target) that escalate to the point of people "dropping" titans on grid.
I am completely ignorant of how EVE works. So you're saying it's not possible for someone in control of a Titan in Eve that is hard up for money enough to turn the keys over for $1,500 in real life money?
It's extremely hard to believe that such a player is actually piloting a titan at time of transfer, though, and this thread [3] starts the hull cost at 40bil ISK. So you're looking at north of ~2,000 USD for the pilot and a useless hull, which is past the 1,500 mark. Assuming that the "travel fit" mentioned is a combat fit (unlikely), that's a total of ~4,000 USD.
Which means you'd have to get back to 300bps's "hard up for money" remark and recognize that anyone in possession of a titan is going to have an alliance full of people willing to handle this kind of thing more directly than a stranger walking up offering less than market value.
And we'll just ignore the fact that, unless you had an alliance backing you up (meaning all of this contrivance gets pretty moot), you wouldn't be able to do anything meaningful with it except wander around a little and die.
[1] http://eve-search.com/thread/1382980-0/page/all
[2] http://isk.thealphacompany.net/?isk=35000000000&conversion=i...
[3] https://forums.eveonline.com/default.aspx?g=posts&t=63093
Your currency converter is also converting at $15 = 481m isk when in reality $15 will now get you over 700m isk.
Lastly hull cost for a titan hasn't been 40b in years. That guy was very wrong. They are closer to 90-100b if you get a deal and 110-120b on the market.
Read the full context of their hard up for money comment and it's clear they are using hard up for money to mean rich not poor.
You are right that without an alliance you won't do much with your titan.
My qualifications for my statements are as a super capital pilot and a capital builder and I have been one for a number of years now.
> Read the full context of their hard up for money comment and it's clear they are using hard up for money to mean rich not poor.
The context was that the titan pilot needs $1500 badly enough that they're willing to sell their character for it. That doesn't mean "rich". "Hard up for money" is not an ambiguous idiom.
When people say $1500 though they are generally just referring to the ship itself not the pilot and modules. $1500 has been pretty standard price for a long time though you're also correct that now it's tilted towards $2K as the price of some materials has gone up quite a bit over the past year.
Possible, sure. But, CCP is very quick to drop the hammer on transactions like this that involve converting in game assets to real life money. This sort of transaction is explicitly banned.
Assuming this guys are all dev. at $4000 month (easy premise!). I would say $1,500 + $12,000 + $12,000 + $1,500 (let's say it's modules are equal to the hull) + $10,000 (arbitrary for buying protection)
$37,000? That's crazy! :)
If you're going to go your route it would be best to just add 20% of the purchase price on and buy a character and another 10% premium on to buy one off the market.
If you look at the cost of labor involved involved (assuming real world wages for the time spent) in building a Titan the cost would be absolutely massive, even discounting the huge infrastructure requirements.
Of course, as I believe someone else pointed out, you (or your alliance more like) need to guard the construction site while the Titan is being built -- so the cost of building one of these is definitely huge. I guess $1500 is a bargain, all things considered?
The hard part of that is the infrastructure - you need to own a star system and put up a bunch of towers and fuel them and haul/build/mine the components and minerals to your (hopefully out-of-the-way) system, and you need to have firepower on call to defend your operation if you're attacked. And the character training to pilot the Titan needs implants that are expensive and mean he can't be risked in combat (so you need a second account). Most of that (owning star systems, on-call firepower, maintaining towers, hauling/mining minerals, having spare/secondary accounts) is stuff that large alliances have to do anyhow for their other strategic needs (equipping sub-capital players, paying bills, constructing jump bridge networks, etc.) so for them it's just a bit of extra load on the logistics team, and they usually have economies of scale (they have so much money and space they can have 3 Titans in the hopper at once).
Fitting is harder to say since you can go cheap or expensive but probably another ~$250 minimum.
Is this training for the player, or training for the player's character? The skill books I assume are for the player's character, but are the ships hard for the player themself to fly?
The game is all about maneuvers. How to out-maneuver your opponent to catch them with their pants down, block reinforcements, prevent retreat, maximize damage while minimizing yours.
Imagine a battle between two countries, its not just about what is in the battle, but what led up to the battle occurring, how people behave, etc.
Albeit - that was playing Excel solo vs playing Excel against many other CPAs...
I do not want to play a spreadsheet...
But, I am FARKING AMAZED about how well eve does and how amazingly in depth their eco-system is.
Basically building a titan takes a community effort, and finding a pilot for it is equally as difficult.
"Hard" isn't the right word. It's more... knowing when and why to do things, and knowing how to work with others. EVE isn't very twitchy (and if I understand the Time Dilation technology, what little twitch is there isn't even present anymore): about 70% of the fight is dictated by your ship's fit, and only 25-30% is in-the-moment skill.
If there was a continuum between chess (10) and Street Fighter (1), I'd call it a 7. This opinion comes with a grain of salt, though, since I'm incompetent at PvP.
The "in-the-moment" skill that matters in EVE isn't accuracy (FPSes) or mashing the correct 6-step ability rotation every 9 seconds (WoW), but rather tactical skill like teamwork/coordination or laying clever traps or straight up situational awareness. There's also knowing your opponent's build and responding accordingly - you want to try to out-range some shorter-range weapons and you want to try close-range fast orbits against others.
Additionally, War in EVE is largely about sapping the opponents' morale - it could take months of fighting for hours every night to take a defended region, but if you get the enemy's pilots discouraged and not logging in or avoiding the fighting or even switching to another group then you can win a lot faster. This is called a "fail-cascade" and it's how GoonSwarm (the infamous lead alliance of CFC) won a lot of early wars - key wins cause players and leaders not to log in which makes future fights easier which causes a "rats fleeing a sinking ship" effect.
That's also why the unpaid bill was such a big deal - it would have taken a week or more of victories for CFC to otherwise capture the system.
That said, it's unlikely in this instance that the losers (Pandemic Legion and friends) are going to fall apart as a result - they've gone from "most Titans in the game" to "second or third most Titans in the game", and they've survived and rebuilt from considerably worse losses before - both GoonSwarm and Pandemic Legion have at various points lost everything and been down to a few hundred demoralized pilots but clawed their way back up.
I stopped playing after awhile because it started to feel more like a job and less like a game.
Some of my favorite LPs have come from LtMkilla (Dead Space and the ill-fated Bioshock LPs come to mind). His humor probably isn't for everybody (whose is?), but I love his videos.
GeopLP's Assassin's Creed series is to me the gold standard in a lot of ways: http://www.youtube.com/user/GeopLP/videos?view=1&flow=grid
But people like different degrees of all that stuff - I generally find YogsCast to be too silly, but thousands of subscribers obviously disagree with me, and I'm sure there are Starcraft or LoL watchers who hate all the contextual strategic commentary that I find absolutely vital in those videos. Similarly, different people and different formats like differing amounts of audience participation - I usually watch stuff on YouTube or Twitch weeks after it was recorded, so Q&Aing with your chatroom means I'm missing half the conversation, but for guys watching it live that's pretty awesome.
I personally fancy to watch episodes of FAF (Supreme Commander - Forged Alliance Forever) episodes on YouTube, just because the game is so good. I have nowhere near enough time to play to get to that level of proficiency sadly and I prefer to play single player.
http://en.wikipedia.org/wiki/Electronic_sports http://www.youtube.com/results?search_query=faf
This is the crowd - http://cdn0.sbnation.com/assets/3517059/league_of_legends_wo...
IMHO this is beginning to rival professional sports tournaments in every way possible. The viewer count (couple hundred thousand) might not me a lot compared to football, but is still pretty significant :)
It was another "FC" (fleet commander) that decided to go "all in". Here are a couple of Reddit AMAs with the commanders from either side.
/me hates url shorteners except for exceptional circumstances and feels they miss the entire purpose of a link
> A big reason N3 has been able to throw its weight around recently is its enormous fleet of titans and super capital ships. When faced with its B-R5RB problem, N3 decided to bring out the Wrecking Ball, the pet name of its extremely powerful fleet. Manny and N3 were hoping CFC would blink.
then
> "It's like shoving all-in in poker," said Gianturco. "You're shoving all your chips into the middle of the table and hoping the other guy doesn't have better cards than you. Most of the time, the other guy will fold. Except in this case, we came across over the top and took all their shit away."
In the same way that SC2/LoL is a bit like reading about sports
Do these things come with a kill switch that the government can operate? Even if it does, how does the government take control of the ship? Remote control?
Also, if this game has one faction controlling half the universe, isn't the game effectively over, just like Monopoly often is long over before the last losing player gets eliminated?
The way EvE is structured lends itself to shifts in the balance of power. Just because one faction is on top today doesn't mean they will hold their position indefinitely. The victors here, for example, come from much humbler roots and, when they entered the game, played a crucial part is annihilating the current ruling power.
Also, what would an all-powerful entity need that money for? It would have to be some accountant-deity to enjoy such regular payments. Or was that apparent glitch that showed the bill as paid to some part of the fun?
- The bill that went unpaid wasn't for a spaceship, it was for the right to control the area (B-R5RB). There's no particular explanation in the game, but the fee is relatively small and serves to make "open" the default system state. It's even sillier as this took place in 'null sec,' where the central government is supposed to be powerless. However, a game with the opportunity for mistakes is more interesting than the alternative, so you have sov payments.
- There have been several large alliances that nominally controlled most of the game's territory (the first was BoB, or band of brothers). The day-to-day mechanics are much more complex than a map shows (as in real life). The fact that your alliance "owns" a system does not mean _that_ much, and managing a large empire quickly becomes a command & control nightmare. Alliances have to repeatedly choose how to respond to various threats, thieves and internal power struggles, all while keeping the players with the keys to the kingdom happy. Large alliances have been brought down by high ranking members stealing large sums of money and abandoning systems for more money or our of boredom. Eventually, the large alliance makes a big mistake (like this case) and the balance of power shifts.
I'm not an EVE player and don't know much about how it works, but I'm guessing that it's something like a starship is your personal property, but a star system is considered "community" property. Hence, you have to pay tax for "sovereignty", or exclusive rights, to a system.
um... isn't every crypto-currency a bank then?
https://en.wikipedia.org/wiki/Legal_status_of_Bitcoin#Icelan...
“They put their dick on the table, and we chopped it off,” said Gianturco.
a bit longer and more in-depth, but gives a great sense of scale.
It could have equally been
"xD"
"lol"
And I would consider those among many others to be laughter.