Paper's story carousel is designed to get you scanning headlines quickly with the inertial scroll. I believe that the current configuration — with its gestural shortcomings — does not ideally accomplish that goal.
Paper's story carousel is designed to get you scanning headlines quickly with the inertial scroll. I believe that the current configuration — with its gestural shortcomings — does not ideally accomplish that goal.
I also disagree with your statement that a strong inertial scroll is important. What is the use case for needing to put so much inertia into the carousal that you cannot read the titles? Why would being able to flick through 20+ elements in one swipe be useful?
I do agree, however, that the elements could be taller.
Flinging the carousel has a playful factor (that you mentioned) and serves to immerse you more into the content. The fact, though, that I have to hurt my thumb to do this is a glaring problem, IMO.