http://www.youtube.com/watch?v=jJT_CACIZqs
But it's pretty challenging. Today's simulators are pretty good, but there's something about having your life actually on the line that can't be captured by a sim.
Yes, a common experience. Landing and taking off involve some subtle things that most simulators don't capture, like the fact that in a small propeller-drive plane, at slow speed, the propeller torque twists the body of the airplane, so you have to apply some counter-rudder to straighten out the fuselage and maximize climbing efficiency.
And landing has risks that simulators certainly don't capture, like the all-too-common stall-spin on final approach, which turns out to represent a high percentage of all GA accidents. Most simulators won't even imitate this common problem -- in most simulators you can't force the plane into a spin, either at altitude or while landing. That by itself might make a student overconfident about how much he's learned.
In reality, a student or new pilot turns too slow on final, realizes he's not lined up, so he banks too steeply and applies some aggressive rudder, which causes the inboard wing to stall, then unless the pilot knows exactly what to do and does it instantly, the plane will stall-spin, do a 1/4 turn and hit the ground before an inexperienced pilot can react. A very common accident scenario.
The biggest differnces I figure between real life and the simulator are the acceleraion, the sense of moving very fast and the fear of dying.
But the absence of body accelerations in a simulator is a big obstacle standing in the way of realism. Big, expensive simulators have a cockpit mounted on hydraulic actuators to partially address this issue -- the cockpit moves around to provide some accelerations and try to improve the subjective sense of being in motion.
Landing is a different story...
Not only did he get to do the takeoff, they let him do the landing.
He had a little trouble keeping it from turning on the takeoff, and a lot of trouble with that on the landing. Afterwards, they found out why. Something had punctured a tire before takeoff, and it was a little flat during takeoff, and a lot flat during landing.
The explanation my instructor gave me for the landing were perfect: Line up to the runway like this. Lower throttle and add flaps at these intervals. At the last checkpoint, point the nose of the plane at the numbers on the runway, like you were trying to collide with them, except that at the last moment you pull up and cut power to idle.
Worked like a charm. Maneuvering on the runway is harder than flying and landing. ($$@#!#$%! pedals working 2 ways and in the opposite direction from what I expected :-) )
* FULL THROTTLE * AFTER BURNER ON * PULL BACK ON STICK * AAAAAAaaaAAAaa
https://www.youtube.com/watch?v=LkOT3fbc1O4
Obviously it's a bit unrealistic, but still pretty neat.